gistfile1.txt
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/@abnormality abnormal state ID //force abnormal state
/@abnormality_off abnormality ID //force abnormality
/@abnormality_show abnormality ID //force abnormality
/@abnormality_time [abnormality ID] [duration] //force abnormality by specifying duration
/@accept_revival // resurrect if resurrected
/@accomplish_achievement_rate //achieve achievements until the current season achievement rate is exceeded
/@add_actpoint [actPoint value] //Change coin of adventure
/@add_bf_score //Addition of battlefield control points [Score]
/@add_daily_clear_count [addBonusCount] //Increase the number of daily bonus quests completed in the Valkyon Order
/@add_ep [EpPoint] //Change EP Point
/@add_epexp [exp] //Change EP Exp
/@add_exp [EXP value] //Add experience value
/@add_hp [HP value] //Adjust HP value
/@add_mat_enchant [templateId] [enchantStep] [multiplier] //Acquire material for material enhancement item
/@add_mat_upgrade [templateId] [enchantStep] [masterpiece] [awakened] [multiplier] //Acquire material for equipment upgrade item
/@add_maxactpoint [maxActPoint value] //Change the max value of coins of adventure
/@add_mp [MP value] //Adjust MP value
/@add_npcguild [npcGuildId] //Reputation forces appear
/@add_partner [Partner registration certificate templateId] //Summon after creating a partner
/@add_partner_grade //[buff grade]
/@add_partner_level //[level]
/@add_pet_exp //[experience]
/@add_pet_level //[level]
/@add_route_epexp [route] [exp] //Change by specifying the trait XP acquisition route
/@add_servant_energy [how much] //Pet energy increase or decrease
/@add_skill_polishing_exp [exp] //Change skill polishing exp
/@add_st [ST value] //ST value adjustment
/@addpoint_gmevent point //Add GM event
/@adjust_bonfire [time] //Change the remaining time of the bonfire created by the user
/@aibehavior [on distance] or [off] //Collecting Ai information of neighboring Npc
/@aiskill [on distance] or [off] // Collect skill information of neighboring NPCs
/@allabnormality [on/off] //Unconditionally apply abnormal state caused by skill
/@allhit [on/off] //Ignore skill enemies and hit unconditionally
/@allow_teleport on/off // Whether to allow teleport in restricted area
/@allreaction [0/1/2] //When a skill is hit, a reaction occurs unconditionally (no 0, 1 mini, 2 default)
/@angry [range] // change to anger mode
/@aoi // number of world objects around
/@apm_add [id] //automatic party matching pool entry
/@apm_ask //automatic party matching allow popup
/@apm_reset //Initialize automatic party matching allowed status
/@apm_use [on/off] //Change the automatic party matching mode
/@assert // assert information test
/@atk_speed [attack rate] // All skill speeds increase according to the rate
/@attendance [YYYY] [MM] [DD] //Check attendance on that date
/@autorevivaltime [min] //adjust autorevivaltime
/@ban_guild Character name // Deported guild member
/@block_quest [questId] //Prevent quest from starting
/@bookmark bookmark_id //bookmark (server)
/@box_prob tid //View the probabilities of variance items
/@breakshield [skillId] //
/@buy_styleshop_item [itemTid] //Purchase style shop items (Recommended using TeraPuppet)
/@calc_battle_field_ranking_next_time // Create battlefield ranking at next server start
/@calc_battle_field_Season_next_time //Create a battlefield season at the next server start
/@calmdown [range] // Release anger mode
/@cancelaction [next action number] //Forcibly cancel the action
/@card_collection_max_cost [maxCost] //Set the maximum cost of the card encyclopedia
/@change_daily_quest_record_reset_hour [id] //Ilque clear time change
/@change_daily_quest_seed_reset_hour [id] //Change the ilque seed regeneration time
/@change_epresettime changeResetDay // Change EpReset date
/@change_eventgage [eventName] [value:0 ~ max] //Change the dungeon event gauge value
/@change_exp_gain_data [on/off] or [level, ratio, on/off] // Command to adjust the amount of world experience gained
/@change_guildchief character name //delegation of guild leader
/@change_interval_event_system_playtime [incSeconds] // Change the cumulative play time increase interval (60: 1 hour, 1: 1 minute)
/@change_npc_ai [range] [huntingZoneId] [npcid] [patternListId] //Adjust NpcAi
/@change_npc_stat [range] [ratio] [type] //Adjust NpcStat ratio
/@change_npc_to_user // Release user transformation mode
/@change_party_manager [planetId] [userDbId] //Change party leader
/@change_user [CLASS] [RACE] [GENDER] //Change class race gender
/@change_user_status [battle/peace] //Change peace/battle status
/@change_user_to_npc [huntingZoneId] [templateId] //User transformation mode
/@change_worldspawn_lifetime [WorldSpawnId] [SpawnTerritoryGroupId] [lifeTime] // In WorldSpawnData.xml, modify the lifeTime of SpawnTerritory groups belonging to SpawnTerritoryGroup whose id is SpawnTerritoryGroupId among sub-nodes of WorldSpawn whose id is WorldSpawnId.
/@changefatiguepoint // Forced setting of productivity
/@changenpc [Hunterid] [NpcInstanceId] // Spawn NPC replacement
/@changenpcangermode [on/off] // anger mode on/off
/@charin character name // character login test
/@charm charm ID // forced to add charm
/@charout character name // character logout test
/@check_guildname Guild name //Duplicate guild name check
/@checkcell // check cell (for server)
/@cl_reset // reset the battle log tool
/@clear_achievement // reset achievement
/@clear_aggro // Delete Aggro
/@clear_all_achievement // reset all achievements
/@clear_all_crest [Sentence point] //Release sentence application and apply sentence point. If there is no argument, only disable the sentence application
/@clear_all_skill // Delete all acquired skills
/@clear_all_social // Delete all socials learned
/@clear_bonfire [street] //Delete the bonfire created by the user
/@clear_build_object [distance] //Delete build object created by user
/@clear_cont channel cleaning // channel cleaning
/@clear_daily_quest_complete // Clear daily quest completion record
/@clear_drevent // Add unskilled dungeon matching event to datasheet
/@clear_dungeonwork //reset dungeon task
/@clear_guild_skill //Clear all guild skills acquired
/@clear_quest [questId] [all] //Clear the quest DB
/@clear_recipe_world //Delete RECIPE from worldServer
/@clear_seren_guide //
/@clear_withdrawer // clear coward state
/@clearallabnormality // clear all buffs (clear all buffs without deactivating them.
/@clearbuff // delete all buffs
/@clearcool // Reset all skill cool times
/@clearfieldpoint //initialize field score
/@clearfp //initialize field score
/@clearware warehouse cleaning // warehouse cleaning
/@combatlog [on/off] //Enable combat log
/@combatwork [combat Work Id] //Forcibly execute the combat status work ID of the selected target NPC
/@complete_all_quest //Complete all automatic order quests
/@crash [file name] //crash
/@create_channel world //create channel
/@crest [Sentence point] //Release sentence application and apply sentence point. If there is no argument, only disable the sentence application
/@crest_all //Learn all sentences
/@crest_window //open sentence window
/@critical on/off // critical on/off
/@cube_prob tid //View cube item probability information
/@damage //Damage nearby monsters
/@debugsend [on/off] //Send debug information
/@delete_Tcat_Product_Sale [Item ID] //Tcat product discount off
/@despawn_territory [Hunter ID] [TerritoryId] [Channel ID] //Dispones everything in the Territory
/@despawn_worldspawn [WorldSpawnId] //Despawn all spawn territories belonging to WorldSpawn whose id is WorldSpawnId in WorldSpawnData.xml, and the corresponding world spawn operates from the beginning as when the server was restarted.
/@despawnalleventnpc // despawn all event npc
/@despawnallnpc // despawn all npc
/@destroy_channel world channel instance // delete channel
/@destroy_guild // Destroy the guild
/@disable_citywar_enter_limit //Restrictions on admission to Guild Battles are canceled (you can enter unconditionally)
/@disable_license [License name] //Disable license
/@disconn_all_arbiter // Disconnect all arbiter server sessions
/@dont_ban_battle_field //Prevent chatter in the loom field
/@dr_available_count //Black gap quest order amount adjustment
/@dr_balancing_usercount [userCount] //Modify the BalancingUserCount of the black gap at the current location
/@dr_close [hzid] [dr_tid] //close black gap
/@dr_expand //Forcibly expand the black gap at the current location
/@dr_fold //Forcibly shrink the black gap at the current location
/@dr_goto [hzid] [dr_tid] //Move to the black gap
/@dr_here //Summon black gap to user location
/@dr_inspect // Output black gap information at current location
/@dr_list_reserve //Retrieve reserved black gap EventGroup information
/@dr_open [hzid] [dr_tid] //open black gap
/@dr_open_group [egid] //Forcibly open the black gap EventGroup
/@dr_report //Print all open black gap information
/@dr_rereserve_group //Initialize black gap EventGroup reservation information and rebook
/@dr_rightnow //Ignore Countdown of all black gaps and start right away
/@dr_set_abnormality [abnormalityId] // Fix the abnormal state of all black gaps
/@dr_set_npcgroup [step] [groupTemplateId] //Fix n-step Spawn Npc in all black gaps
/@dr_set_questtemplate [id1] [id2] [id3] //Fix the quest TemplateId of all black gaps
/@dr_spawnreport // Print a list of waiting lists for black gap summons
/@dr_start_quest //Start Black Rift Quest
/@dr_step [step] //skip the black gap
/@dr_time [sec] //Black gap defense time adjustment
/@dr_user_count //Change the number of people in the black gap quest
/@drop_all_items [on/off] //If you kill npc, drop all items
/@dropitem template_id amount // Drop the item
/@dump_performance_data //
/@dungeon_flag [flag-name] //Set the dungeon flag
/@dungeon_timer [timer-value] //Set the dungeon timer
/@enable_citywar_enter_limit //Use the guild war admission restrictions
/@enable_license [License name] //Acquire license
/@enable_ride_vehicle [on/off] //Can board the vehicle unconditionally
/@enchantitemsuccess [-1: always fail, 0: default state, 1: always succeed] //Will you always succeed when reinforcing items?
/@end_citywar //End of battle
/@end_gmevent gmEventId channelId // End of GM event (reward payment)
/@end_npc_arena // End NPC Arena
/@endfe [contId(all=all)] [eventId(0=contall)] //End field event
/@endfieldevent [contId(all=all)] [eventId(0=contall)] //End field event
/@enter_dungeon [contId] [enter-index] //Enter the dungeon
/@enter_dungeon_party [contId] [enter-index] //(All party members in the same world) Enter the dungeon
/@enter_dungeonwork [dungeonId] [randomMode] [workid] //Enter the task selection solo dungeon
/@enter_gmevent gmEventId // Enter GM event
/@epexp_allrev on/off //All correction values OnOff
/@epexp_defaultrev on/off // Default correction value OnOff
/@epexp_extrabonus on/off // other correction value OnOff
/@epexp_tsrev on/off //TS correction value OnOff
/@exitclear_cool [1/0] //If it is 1, it is always possible to ignore the emergency escape time. If it is 0, as usual
/@expdiv [Value to divide EXP] // Obtained by dividing the experience value by the parameter value
/@extend_party [partyToRaid] //Change Party ↔ Raid
/@extractitemfail [If it is 1, it always fails if it is 0, as it is] //Will it always fail when extracting items?
/@extractitemsuccess [If 1, always succeed, 0 if original] //Will you always succeed when extracting items?
/@fail_quest //Quest failure handling
/@fast_box //gacha and eventSeed animation skip
/@fast_cube on / off //Open without cube material
/@ferotation [on/off] // turn field event rotation on and off
/@festival_end [festivalId] //Disable festival
/@festival_start [festivalId] //Activate the festival
/@fight_npc_arena //Start NPC Arena battle
/@finish_battle_field [win/lose] //Force end the battlefield
/@finish_battle_field_round // end round
/@finish_tutorial // finish the tutorial
/@flyspeed value // adjust flight speed
/@force_change_user_status [on/off] [userStatus/1=battle/0=normal/2=peace (old bonfire)] //user status change
/@force_do_ep_passive on/off // attribute passive 100% activation on/off
/@forget_guild_skill [skillTemplateId] [isActive] //Remove guild skill
/@forget_skill skillTemplateId isActive // Delete skill
/@forget_social [socialMotionId] //Social delete
/@free_flight on/off //On or off whether to fly without using flight energy
/@freeze_condition // condition value fixed
/@fulldump [file name] //full dump
/@gamble_test // gambling test
/@get key [id/name] //Get property value
/@number of get_quests //get the quests
/@get_region_info //Display the current region information
/@get_return_user_reward //Get reward for returning user
/@ghost [on] or [off] //Get server coordinates of those spawned around
/@giveup_promotion // give up the promotion test
/@gopos [x] [y] [z] //move to a specific location
/@goto [other character name] //teleport to another character
/@goto_battle_field_round //start from a specific round
/@goto_least_entered_fe [onlyEmpty=1] //Move to the event with the fewest people
/@gotofe [contId] [eventId] //Move to the start position of the field event
/@guild_ware_range [startIndex] [endIndex] [itemDbId] //Create item in guild warehouse
/@guildwar_accept [opposite guild name] //let's fight! XXX Guild
/@guildwar_giveup [name of the opponent guild] //hang ha buck ha
/@guildwar_raise [opposite guild name] [additional bet tactical chip] //let's fight XXX Guild
/@guildwar_start [opposite guild name] [betting tactical chip] //let's fight! XXX Guild
/@holdabnormality_clear // clear all stored buffs
/@idle_social_stop idle social stop/start //
/@ignoreskilllos [on/off] // Whether to check los when hitting a skill
/@increaseinvensize [minimum 48 to 88] //Only increase the character inventory size
/@insert_item templateId itemCount //item acquisition
/@insert_Tcat_Product_Sale [Item ID] [Discount price], [Time (minutes)] //Register Tcat product discount
/@interest [on distance] or [off] //Gather debug information of nearby guys
/@invincible [on/off] // invincible state
/@invisible [on/off] //NPC is close
/@invite_guild character name //invite guild member
/@is_tutorial_user //Check if you are a tutorial user
/@item_add [userName] [itemTemplateId] [amount] //Add item
/@item_del [userName] [itemTemplateId] [amount] //Delete item
/@item_list [userName] //item listing
/@item_multidel //
/@item_trade //
/@itemlevel itemLevel / off // Change item level
/@join_party [planetId] [userDbId] //Add party
/@jump_task [questId] [taskId] //Jump to a specific task of the quest
/@jumpto [huntingZoneId] [templateId] //teleport to NPC
/@kick_party [planetId] [userDbId] // kick off the party
/@kill range UU // kill NPC within radius
/@kill_mypet // destroy pet
/@kill_summonee character name //invite guild members
/@killme // suicide
/@killme2 // Suicide while breaking crystal
/@learn_all_epperk //Learn all epPerk
/@learn_epperk [skillId] [level] //Learn Ep Perk(characteristics, effects)
/@learn_guild_skill [skillTemplateId] [isActive] //Guild skill acquisition
/@learn_recommended_ep //Apply the recommended characteristics of each class
/@learn_skill skillTemplateId isActive // skill acquisition
/@learn_social [socialMotionId] //Social learning
/@leave_dungeon //Leave the dungeon
/@leave_dungeon_party //(All party members in the same world) Exit the dungeon
/@leave_party // leave the party
/@level new level // change level
/@limited_drop_reset_point [gauge id] //reset quantity control drop point
/@limited_drop_set_point [gauge id] [capacity point] //Quantity control Drop point adjustment
/@list key [id/name] //property listing
/@load_drevent // Add unskilled dungeon matching event to datasheet
/@login [class] [number of animals] //login test
/@lootitem [Acquisition Radius] //Route items within the acquisition radius, (range> 0: route as much as a range, range <= 0: do not route, omit range: route as much as 500)
/@make_me_second // change yourself to a second character
/@make_party [target username] // configure party
/@make_party2 [target userDbId] //party configuration
/@make_vehicle_skill_book //Get a boarding skill book
/@makeitem [Template ID] [Quantity] [Enhanced] [Luxury(1)/Awakening(2)] //Create item
/@makeitem_damage [Template ID] [Enhanced] [Quantity] //Create damaged equipment
/@makeitem_op [Template ID] [Quantity] [Enhanced] [Luxury (1)/Awakening (2)] //Create an item with a high option level
/@makeitem_range [tid_start] [tid_end] [Quantity] //Make various items
/@makeitems [Template ID] [Template ID] [Template ID] .... [Quantity] //Create various items
/@makematerial [production item id] [number] //Create production item material
/@makemoney [amount] // make money
/@makeplaytestitem [Phase] [Enhancement value] //Set equipment at once
/@makeqbitem [questId] [taskId] // Temporary implementation of retrieving items
/@maketestitem [enchant] //Create test equipment item
/@match_battle_field //Forcibly match two parties to the battlefield [Battlefield TID] [Relative ID]
/@memstat //
/@merge_item fromInvenPos toInvenPos //Merge item
/@minigame_skip [true/false] //skip fishing minigame
/@move_to_village //Move to the nearest grave in case of death
/@mpfull [on/off] //MP full mode
/@msg_dungeon //StrSheet_MonsterBehavior.xml message output
/@msg_monsterbehavior [MonsterBehaviorId] [range(1000)] //Print message of StrSheet_MonsterBehavior.xml
/@msg_system [readableId] // Output the message of StrSheet_SystemMessage.xml
/@next_quiz point //Proceed to next question of OX quiz
/@next_repequiz point // OX quiz loser resurrection progress
/@next_task [questId] //Proceed next task
/@nocool [on/off] // Infinite skill cooldown mode
/@nodie [on/off] //I get hit but I won't die
/@nomod [on/off] //Position correction off mode during skill
/@nonpk_list //Search the list of Sections set to NonPk in this world
/@nonrecovery_actpoint [on/off] //Apply Coin of Adventure Natural Recovery
/@nonrecovery_hp [on/off] //HP automatic recovery on/off
/@nonrecovery_mp [on/off] //MP automatic recovery on/off
/@nonrecovery_st [on/off] //ST automatic recovery on/off
/@open_all_box //Open all EventSeeds & Gachas in inventory
/@open_bfstore [Store menu ID] //Open store without npc
/@packettest //
/@parcel_fee //Pay parcel fee
/@parcel_recv //receive parcel
/@parcel_return // parcel return
/@parcel_send // send parcel
/@passive_off passive ID // turn off passive state
/@passive_on passive ID // turn on passive status
/@passive_see //Print on passive status screen
/@passive_show passive ID // turn off passive status
/@pausenpc range //stop NPC
/@pegasus pegasusId // pegasus
/@perfect_level new level // level change + skill acquisition
/@perfect_skillPolishing //Activate all skill polishing
/@petevolution_success //[-1 = forced failure, 0 = normal, 1 = forced success]
/@petmix_success //[-1 = forced failure, 0 = normal, 1 = forced success]
/@pkmodeoff // Force PK state off
/@pkmodeOn //PK
/@playtimereward [daily/total] [reward ID] //Cumulative access time reward payment
/@prisoner [on/off] //set the prison state
/@producefatiguepoint // set productivity
/@produceitemfail [If it is 1, it always fails, if it is 0, as it is] //Will you always fail when making an item?
/@prof_bug New skill level //Insect collection skill change
/@prof_energy New skill level //Changed skill level for gathering energy
/@prof_herb New skill level //Changed herb collection skill level
/@prof_mineral New skill level //Mineral collection skill change
/@profile_world //world server profiling
/@pullmonster // pull the monster to my location
/@qatest_world on/off //
/@randomfe // start one event at a random rotation specified in the function
/@rank_add_point [point] // Add record competition inden point
/@rank_add_private_point [point] //Add personal points in the record competition
/@rank_add_record // record competition in-done record 1~10000 points randomly added
/@rank_clear // Clear record competition indon
/@rank_log [on/off] // Clear record competition index
/@rank_start // Start counting the record competition index
/@rank_test // record competition record film creation
/@ranktimer // output rank timer progress time
/@ranktimer_reset // Initialize rank timer record
/@ranktimer_state [on/off] // Whether to print ranktimer start and end messages
/@re //resurrection
/@reaction [reaction motion number] //forced reaction
/@recalc_stat // recalculate stats
/@recv_all_parcel //Receive all mail (for server team test)
/@recv_daily_bonus //Forcibly Receive Valkyon Order Daily Bonus
/@recv_weekly_bonus //Forcibly Receive Valkyon Orders Weekly Bonus
/@register_card [cardTemplateId] [amount] //Register card
/@registerParts //
/@reload_critical_adjust_datasheet //critical adjust datasheet reload
/@reload_datasheet_world //reload all datasheets
/@reload_dr //reload black gap datasheet
/@reload_dungeon [Dungeon ID] [DungeonRetry Reload] //Reload only the specified dungeon
/@reload_flying //flight-related reload
/@reload_huntingzone [Hunting zone ID] // Reload only the designated hunting zone
/@reload_item // Reload ItemTemplate
/@reload_limited_drop_datasheet //limited drop data sheet reload
/@reload_masstige_datasheet // reload masstige datasheet
/@reload_quest //reload all quest data sheets
/@reload_rank [id] //Reload record competition index xml
/@reload_token_exchange_datasheet //token exchange data sheet reload
/@reload_userskill // reread user skills
/@remove_guildtower //Remove Guild Tower
/@remove_target_guildtower //Remove Guild Tower
/@reputation_time_init [npcGuildId] //Reset the reputation time limit
/@reset_add_compensation_count // this Vent matching TASK reset to not receiving all additional rewards
/@reset_all_phaselevel_world //Reset all users' dungeon phase information (world)
/@reset_all_user_vip_store //reset all users Vip store
/@reset_attendance // reset attendance check
/@reset_daily_epexp //Reset daily experience
/@reset_daily_event_quest //Reset daily play guide events
/@reset_daily_quest //Reset the daily quest seed
/@reset_delivery_list //reset delivery list
/@reset_dungeon_clearcount //reset all dungeon cooldowns
/@reset_dungeon_enter_count // Delete dungeon entry count record
/@reset_dungeonhistory //reset all dungeon cooldowns
/@reset_ep //Ep system reset
/@reset_epperk //Ep Perk (property, effect) reset
/@reset_masstige_status //Reset the target item for national enhancement
/@reset_profile_world //reset world server profile data
/@resumenpc range //replay NPC
/@resurrection // resurrect
/@rightbaseitem [RightID] [ItemTID] //Get RightBaseItem
/@rightnow_gmevent gmEventId // Immediately start waiting GM event
/@sealitemnow [if it is 1, if it is 0, it will be original] //When the item is attributed, it will be attribute immediately
/@send_ask_code_hash //Send code hash request
/@set key value [id/name] //set property value
/@set_achievement_accomplished //achieve achievement
/@set_achievement_cond_value //set achievement condition value
/@set_add_compensation_count [eventId] [acquireNum] //Event Matching TASK Additional Reward Acquisition Count Manipulation
/@set_all_achievement_accomplished //achieve all achievements
/@set_autowatingtime [millisecond] //Set the waiting time for self fishing
/@set_bitetime [millisecond] //Set bite quality waiting time
/@set_condition value //Set the user's condition value
/@set_custom_string //[itemDbid] [String] Change item custom name
/@set_dlm_delay min [max] //Random delay period when performing world-arbiter tasks (unit: ms)
/@set_dr_clear_each [RewardId] //Set a single compensation for the crack of the construction
/@set_dr_clear_fail [RewardId] //Set the compensation for the crack failure in the construction
/@set_dr_clear_general [RewardId] //Set the global compensation for the crack in the space
/@set_dr_clear_personal [RewardId] //Set personal reward for the crack of space
/@set_dr_hp [hpRate] // Set the initial Hp ratio of the crack object in construction
/@set_dungeon_clear //Set dungeon clear
/@set_dungeon_reset_time //Set the time to delete the number of dungeon entries
/@set_dungeon_user_count //Adjust the number of users in the dungeon for testing
/@set_dungeonwork_value [hit/combo/timer] [value] //Set the test dungeon task value
/@set_equipexp [Proficiency exp] //Change equipment proficiency experience
/@set_exp [EXP value] //Set experience value
/@set_fishing_reward_table [tableId] //Set reward table id
/@set_gamble_master //Become a bastard
/@set_gamble_property // set the property
/@set_hurryup_gmevent [hurryUpRatio] [hurryUpCounts(csv)] //Set variable for GM event imminent deadline
/@set_login_day [period] [loginDay] //Daily play guide attendance check
/@set_minigamelevel [level] //Set the minigame level
/@set_money [amount] // set money
/@set_npcguild_exp [npcGuildId] [grade] [exp] //Set the reputation faction experience
/@set_npcguild_point [npcGuildId] [point] //Set reputation point
/@set_on_dungeon_event // Start all dungeon events
/@set_on_field_event // Start all EventGroups of field events
/@set_pc_level character name level // set character level
/@set_pc_loc Character name location string // Set character location
/@set_petdur [dur] //changing pet-dur temporarily
/@set_petprof [Proficiency] //Change Pet Proficiency
/@set_pkpoint [pkPoint] //Change pK point
/@set_promotion // achieve promotion
/@set_round_pve_kill_point //PveKill_Point[point]
/@set_round_pve_skill_point //PveSkill_Point[point]
/@set_skill_prof skillId skillProf // set skill proficiency
/@set_temper_ratio Enchant Probability //Fix Enchant Probability
/@set_token_exchange_point [tokenExchangeId] [point] //Token score adjustment
/@set_tutorial_user [on/off] //Set whether to be a tutorial user
/@set_walk_speed //set walking speed
/@set_world_worldparam [param-name] [param-value] //Modify WorldParam
/@setfeprogress [contId] [eventId] [setvalue] //Set field event progress
/@setfieldeventprogress [contId] [eventId] [setvalue] //Set field event progress
/@setmoney [name] [money] //set money
/@setrestbonus rest_bonus //
/@show_bonfire_info //Show current user's bonfire information
/@show_chapter //View meetinghouse
/@show_condition //View user's condition value
/@show_FinalConditionalSkillProb //Check the final probability of the partner skill (use after skill activation)
/@show_incubator //Open Pet Incubator
/@show_items [tabIdx] [beginIdx] [endIdx] //Check inventory item information
/@show_limited_drop_info [gauge id] //Show quantity control gauge information
/@show_petmanager //Open Pet Manager
/@show_phaselevel_world //My phase information
/@show_skill_learn huntingZoneId npcId //Show skill acquisition window
/@show_social_learn //Show learned social
/@show_temper_window //hanga~
/@show_time //Show current time
/@show_user_status //View user status
/@show_vs //Print the vehicle's speed
/@showfei [on/off] // field event status information text output
/@showfeinfo [on/off] // field event status information text output
/@showfep // show the internal value of the currently participating fieldEvent
/@showfeprogress // show the internal value of the currently participating fieldEvent
/@showinven //
/@showpos [x] [y] [z] [showTime] //Show vector location for debugging
/@shuttle [on/off] shuttleId // turn dynamic geo (shuttle) on and off
/@skill_cheater_world [on/off] [termSeconds(int)] [countThreashold(int)] [kick/nokick] //Change skill cheater settings
/@skill_miss_limit // When the monster fails to hit the target a number of times due to height difference, etc.
/@skillLog // Leave server file log
/@sm [system message number] //system message
/@social [socialMotionId] //social
/@spawn_bonfire typeid //Summon Bonfire
/@spawn_territory [HunterId] [TerritoryId] [Channel ID] // Spawn everything in the territory
/@spawn_worldspawn [WorldSpawnId] [SpawnTerritoryGroupId] // In WorldSpawnData.xml, change the current spawn territory group of WorldSpawn whose id is WorldSpawnId to SpawnTerritoryGroup whose id is SpawnTerritoryGroupId.
/@spawnalleventnpc // spawn all event npc
/@spawnallnpc // spawn all npc
/@spawncollection // Respawn all collections in user channel
/@spawnnpc [Hunting AreaId] [NpcTemplateId] [Count] // Let's spawn it
/@spawnworkobject [huntingZoneId] [templateId] // Spawn Work Object
/@speed multiplier // increase moving speed
/@speed_hack_check //spec check [on/off]
/@start_battle //start the battlefield immediately
/@start_citywar // start of battle
/@start_eventgroup [id] // Forced start of the dungeon event group
/@start_gmevent gmEventId // Add GM event
/@start_npc_arena // Start NPC Arena
/@start_promotion // start the promotion test
/@start_quest Quest ID // Start Quest
/@start_seren_guide [type, id] //Start Seren Guide
/@startfe [contId] [eventId] //start field event
/@startfieldevent [contId] [eventId] //start field event
/@startnpcskill skill_template_id //Run NPC skill
/@stfull [on/off] //ST full mode
/@stopFloatingCastleUserCheck //
/@store_changeinfo [index] //Show changes to store item sales (WorldServer)
/@stwork [combat Work Id] //Forcibly execute the combat status work ID of the selected target NPC
/@style_ware_range [startIndex] [endIndex] [itemDbId] //Create item in style warehouse
/@summonParty //Summon all party members to my location
/@swap_party [slotIndex1] [slotIndex2] //Change raid slot
/@sysconfig_world //
/@task_goal [questId] [taskIdx] [flag] //Set task goal
/@teleport [worldId] [x] [y] [z] //teletoby
/@teleport_channel //
/@temper_item temperItemSlot materialItemSlot // Item Smelting
/@test_parts_store //
/@testoff // end program test
/@teston Test type, other parameters // Start program test
/@this // Force the position of the characters in my account to the current character position
/@toggle_epInfo // Characteristics Info
/@track_dynamic // Tracks only one NPC currently held as a target in the track list
/@track_target //Add the selected target NPC to the tracking list
/@trade_accept //
/@trade_additem //
/@trade_request //
/@unidentifysuccess //Sewing unconditionally successful [on/off]
/@unRegisterParts //
/@untrack_target //Remove selected target NPC from tracking list
/@use_exp_gain_data [on/off] //
/@userawake [grade] //[0 = taste 1 = awake
/@vaporize // true transparency
/@vehicle_avatar [huntingZoneId] [templateId] // ride Kumas (avatar)
/@vehicle_clear_cooltime //Initialize the vehicle skill cooltime
/@vehicle_dettach //Kumas/Tank forced off
/@vehicle_killself //Destruction of the vehicle on board
/@vehicle_nocool [on/off] //Remove the skill cooldown of the vehicle.
/@view_channel // view channel
/@virtual_latency [min] [max] //Virtual latency
/@visit_all_sections //Visit all regions
/@vm_buy [vm inventory#,count] [...] //buy
/@vm_edit_buy [vm inventory #, user inventory #, tempId, number of lives, number of collections, price] [...] //Set the purchase machine
/@vm_edit_sell [collection amount] [vm inventory #, user inventory #, tempId, number of eight, number of collections, price] [...] //Vending machine setting
/@vm_sell [vm inventory#,count] [...] //sell
/@vm_show_buy //View purchase list
/@vm_show_sell //View sales list
/@ware_list //View warehouse
/@ware_range [startIndex] [endIndex] [itemDbId] //Create item in account warehouse
/@win_battle_field //force to win the battlefield
/@write_gcfunctions //
/@부활 // Resurrection
1 | /@abnormality abnormal state ID //force abnormal state |
2 | /@abnormality_off abnormality ID //force abnormality |
3 | /@abnormality_show abnormality ID //force abnormality |
4 | /@abnormality_time [abnormality ID] [duration] //force abnormality by specifying duration |
5 | /@accept_revival // resurrect if resurrected |
6 | /@accomplish_achievement_rate //achieve achievements until the current season achievement rate is exceeded |
7 | /@add_actpoint [actPoint value] //Change coin of adventure |
8 | /@add_bf_score //Addition of battlefield control points [Score] |
9 | /@add_daily_clear_count [addBonusCount] //Increase the number of daily bonus quests completed in the Valkyon Order |
10 | /@add_ep [EpPoint] //Change EP Point |
11 | /@add_epexp [exp] //Change EP Exp |
12 | /@add_exp [EXP value] //Add experience value |
13 | /@add_hp [HP value] //Adjust HP value |
14 | /@add_mat_enchant [templateId] [enchantStep] [multiplier] //Acquire material for material enhancement item |
15 | /@add_mat_upgrade [templateId] [enchantStep] [masterpiece] [awakened] [multiplier] //Acquire material for equipment upgrade item |
16 | /@add_maxactpoint [maxActPoint value] //Change the max value of coins of adventure |
17 | /@add_mp [MP value] //Adjust MP value |
18 | /@add_npcguild [npcGuildId] //Reputation forces appear |
19 | /@add_partner [Partner registration certificate templateId] //Summon after creating a partner |
20 | /@add_partner_grade //[buff grade] |
21 | /@add_partner_level //[level] |
22 | /@add_pet_exp //[experience] |
23 | /@add_pet_level //[level] |
24 | /@add_route_epexp [route] [exp] //Change by specifying the trait XP acquisition route |
25 | /@add_servant_energy [how much] //Pet energy increase or decrease |
26 | /@add_skill_polishing_exp [exp] //Change skill polishing exp |
27 | /@add_st [ST value] //ST value adjustment |
28 | /@addpoint_gmevent point //Add GM event |
29 | /@adjust_bonfire [time] //Change the remaining time of the bonfire created by the user |
30 | /@aibehavior [on distance] or [off] //Collecting Ai information of neighboring Npc |
31 | /@aiskill [on distance] or [off] // Collect skill information of neighboring NPCs |
32 | /@allabnormality [on/off] //Unconditionally apply abnormal state caused by skill |
33 | /@allhit [on/off] //Ignore skill enemies and hit unconditionally |
34 | /@allow_teleport on/off // Whether to allow teleport in restricted area |
35 | /@allreaction [0/1/2] //When a skill is hit, a reaction occurs unconditionally (no 0, 1 mini, 2 default) |
36 | /@angry [range] // change to anger mode |
37 | /@aoi // number of world objects around |
38 | /@apm_add [id] //automatic party matching pool entry |
39 | /@apm_ask //automatic party matching allow popup |
40 | /@apm_reset //Initialize automatic party matching allowed status |
41 | /@apm_use [on/off] //Change the automatic party matching mode |
42 | /@assert // assert information test |
43 | /@atk_speed [attack rate] // All skill speeds increase according to the rate |
44 | /@attendance [YYYY] [MM] [DD] //Check attendance on that date |
45 | /@autorevivaltime [min] //adjust autorevivaltime |
46 | /@ban_guild Character name // Deported guild member |
47 | /@block_quest [questId] //Prevent quest from starting |
48 | /@bookmark bookmark_id //bookmark (server) |
49 | /@box_prob tid //View the probabilities of variance items |
50 | /@breakshield [skillId] // |
51 | /@buy_styleshop_item [itemTid] //Purchase style shop items (Recommended using TeraPuppet) |
52 | /@calc_battle_field_ranking_next_time // Create battlefield ranking at next server start |
53 | /@calc_battle_field_Season_next_time //Create a battlefield season at the next server start |
54 | /@calmdown [range] // Release anger mode |
55 | /@cancelaction [next action number] //Forcibly cancel the action |
56 | /@card_collection_max_cost [maxCost] //Set the maximum cost of the card encyclopedia |
57 | /@change_daily_quest_record_reset_hour [id] //Ilque clear time change |
58 | /@change_daily_quest_seed_reset_hour [id] //Change the ilque seed regeneration time |
59 | /@change_epresettime changeResetDay // Change EpReset date |
60 | /@change_eventgage [eventName] [value:0 ~ max] //Change the dungeon event gauge value |
61 | /@change_exp_gain_data [on/off] or [level, ratio, on/off] // Command to adjust the amount of world experience gained |
62 | /@change_guildchief character name //delegation of guild leader |
63 | /@change_interval_event_system_playtime [incSeconds] // Change the cumulative play time increase interval (60: 1 hour, 1: 1 minute) |
64 | /@change_npc_ai [range] [huntingZoneId] [npcid] [patternListId] //Adjust NpcAi |
65 | /@change_npc_stat [range] [ratio] [type] //Adjust NpcStat ratio |
66 | /@change_npc_to_user // Release user transformation mode |
67 | /@change_party_manager [planetId] [userDbId] //Change party leader |
68 | /@change_user [CLASS] [RACE] [GENDER] //Change class race gender |
69 | /@change_user_status [battle/peace] //Change peace/battle status |
70 | /@change_user_to_npc [huntingZoneId] [templateId] //User transformation mode |
71 | /@change_worldspawn_lifetime [WorldSpawnId] [SpawnTerritoryGroupId] [lifeTime] // In WorldSpawnData.xml, modify the lifeTime of SpawnTerritory groups belonging to SpawnTerritoryGroup whose id is SpawnTerritoryGroupId among sub-nodes of WorldSpawn whose id is WorldSpawnId. |
72 | /@changefatiguepoint // Forced setting of productivity |
73 | /@changenpc [Hunterid] [NpcInstanceId] // Spawn NPC replacement |
74 | /@changenpcangermode [on/off] // anger mode on/off |
75 | /@charin character name // character login test |
76 | /@charm charm ID // forced to add charm |
77 | /@charout character name // character logout test |
78 | /@check_guildname Guild name //Duplicate guild name check |
79 | /@checkcell // check cell (for server) |
80 | /@cl_reset // reset the battle log tool |
81 | /@clear_achievement // reset achievement |
82 | /@clear_aggro // Delete Aggro |
83 | /@clear_all_achievement // reset all achievements |
84 | /@clear_all_crest [Sentence point] //Release sentence application and apply sentence point. If there is no argument, only disable the sentence application |
85 | /@clear_all_skill // Delete all acquired skills |
86 | /@clear_all_social // Delete all socials learned |
87 | /@clear_bonfire [street] //Delete the bonfire created by the user |
88 | /@clear_build_object [distance] //Delete build object created by user |
89 | /@clear_cont channel cleaning // channel cleaning |
90 | /@clear_daily_quest_complete // Clear daily quest completion record |
91 | /@clear_drevent // Add unskilled dungeon matching event to datasheet |
92 | /@clear_dungeonwork //reset dungeon task |
93 | /@clear_guild_skill //Clear all guild skills acquired |
94 | /@clear_quest [questId] [all] //Clear the quest DB |
95 | /@clear_recipe_world //Delete RECIPE from worldServer |
96 | /@clear_seren_guide // |
97 | /@clear_withdrawer // clear coward state |
98 | /@clearallabnormality // clear all buffs (clear all buffs without deactivating them. |
99 | /@clearbuff // delete all buffs |
100 | /@clearcool // Reset all skill cool times |
101 | /@clearfieldpoint //initialize field score |
102 | /@clearfp //initialize field score |
103 | /@clearware warehouse cleaning // warehouse cleaning |
104 | /@combatlog [on/off] //Enable combat log |
105 | /@combatwork [combat Work Id] //Forcibly execute the combat status work ID of the selected target NPC |
106 | /@complete_all_quest //Complete all automatic order quests |
107 | /@crash [file name] //crash |
108 | /@create_channel world //create channel |
109 | /@crest [Sentence point] //Release sentence application and apply sentence point. If there is no argument, only disable the sentence application |
110 | /@crest_all //Learn all sentences |
111 | /@crest_window //open sentence window |
112 | /@critical on/off // critical on/off |
113 | /@cube_prob tid //View cube item probability information |
114 | /@damage //Damage nearby monsters |
115 | /@debugsend [on/off] //Send debug information |
116 | /@delete_Tcat_Product_Sale [Item ID] //Tcat product discount off |
117 | /@despawn_territory [Hunter ID] [TerritoryId] [Channel ID] //Dispones everything in the Territory |
118 | /@despawn_worldspawn [WorldSpawnId] //Despawn all spawn territories belonging to WorldSpawn whose id is WorldSpawnId in WorldSpawnData.xml, and the corresponding world spawn operates from the beginning as when the server was restarted. |
119 | /@despawnalleventnpc // despawn all event npc |
120 | /@despawnallnpc // despawn all npc |
121 | /@destroy_channel world channel instance // delete channel |
122 | /@destroy_guild // Destroy the guild |
123 | /@disable_citywar_enter_limit //Restrictions on admission to Guild Battles are canceled (you can enter unconditionally) |
124 | /@disable_license [License name] //Disable license |
125 | /@disconn_all_arbiter // Disconnect all arbiter server sessions |
126 | /@dont_ban_battle_field //Prevent chatter in the loom field |
127 | /@dr_available_count //Black gap quest order amount adjustment |
128 | /@dr_balancing_usercount [userCount] //Modify the BalancingUserCount of the black gap at the current location |
129 | /@dr_close [hzid] [dr_tid] //close black gap |
130 | /@dr_expand //Forcibly expand the black gap at the current location |
131 | /@dr_fold //Forcibly shrink the black gap at the current location |
132 | /@dr_goto [hzid] [dr_tid] //Move to the black gap |
133 | /@dr_here //Summon black gap to user location |
134 | /@dr_inspect // Output black gap information at current location |
135 | /@dr_list_reserve //Retrieve reserved black gap EventGroup information |
136 | /@dr_open [hzid] [dr_tid] //open black gap |
137 | /@dr_open_group [egid] //Forcibly open the black gap EventGroup |
138 | /@dr_report //Print all open black gap information |
139 | /@dr_rereserve_group //Initialize black gap EventGroup reservation information and rebook |
140 | /@dr_rightnow //Ignore Countdown of all black gaps and start right away |
141 | /@dr_set_abnormality [abnormalityId] // Fix the abnormal state of all black gaps |
142 | /@dr_set_npcgroup [step] [groupTemplateId] //Fix n-step Spawn Npc in all black gaps |
143 | /@dr_set_questtemplate [id1] [id2] [id3] //Fix the quest TemplateId of all black gaps |
144 | /@dr_spawnreport // Print a list of waiting lists for black gap summons |
145 | /@dr_start_quest //Start Black Rift Quest |
146 | /@dr_step [step] //skip the black gap |
147 | /@dr_time [sec] //Black gap defense time adjustment |
148 | /@dr_user_count //Change the number of people in the black gap quest |
149 | /@drop_all_items [on/off] //If you kill npc, drop all items |
150 | /@dropitem template_id amount // Drop the item |
151 | /@dump_performance_data // |
152 | /@dungeon_flag [flag-name] //Set the dungeon flag |
153 | /@dungeon_timer [timer-value] //Set the dungeon timer |
154 | /@enable_citywar_enter_limit //Use the guild war admission restrictions |
155 | /@enable_license [License name] //Acquire license |
156 | /@enable_ride_vehicle [on/off] //Can board the vehicle unconditionally |
157 | /@enchantitemsuccess [-1: always fail, 0: default state, 1: always succeed] //Will you always succeed when reinforcing items? |
158 | /@end_citywar //End of battle |
159 | /@end_gmevent gmEventId channelId // End of GM event (reward payment) |
160 | /@end_npc_arena // End NPC Arena |
161 | /@endfe [contId(all=all)] [eventId(0=contall)] //End field event |
162 | /@endfieldevent [contId(all=all)] [eventId(0=contall)] //End field event |
163 | /@enter_dungeon [contId] [enter-index] //Enter the dungeon |
164 | /@enter_dungeon_party [contId] [enter-index] //(All party members in the same world) Enter the dungeon |
165 | /@enter_dungeonwork [dungeonId] [randomMode] [workid] //Enter the task selection solo dungeon |
166 | /@enter_gmevent gmEventId // Enter GM event |
167 | /@epexp_allrev on/off //All correction values OnOff |
168 | /@epexp_defaultrev on/off // Default correction value OnOff |
169 | /@epexp_extrabonus on/off // other correction value OnOff |
170 | /@epexp_tsrev on/off //TS correction value OnOff |
171 | /@exitclear_cool [1/0] //If it is 1, it is always possible to ignore the emergency escape time. If it is 0, as usual |
172 | /@expdiv [Value to divide EXP] // Obtained by dividing the experience value by the parameter value |
173 | /@extend_party [partyToRaid] //Change Party ↔ Raid |
174 | /@extractitemfail [If it is 1, it always fails if it is 0, as it is] //Will it always fail when extracting items? |
175 | /@extractitemsuccess [If 1, always succeed, 0 if original] //Will you always succeed when extracting items? |
176 | /@fail_quest //Quest failure handling |
177 | /@fast_box //gacha and eventSeed animation skip |
178 | /@fast_cube on / off //Open without cube material |
179 | /@ferotation [on/off] // turn field event rotation on and off |
180 | /@festival_end [festivalId] //Disable festival |
181 | /@festival_start [festivalId] //Activate the festival |
182 | /@fight_npc_arena //Start NPC Arena battle |
183 | /@finish_battle_field [win/lose] //Force end the battlefield |
184 | /@finish_battle_field_round // end round |
185 | /@finish_tutorial // finish the tutorial |
186 | /@flyspeed value // adjust flight speed |
187 | /@force_change_user_status [on/off] [userStatus/1=battle/0=normal/2=peace (old bonfire)] //user status change |
188 | /@force_do_ep_passive on/off // attribute passive 100% activation on/off |
189 | /@forget_guild_skill [skillTemplateId] [isActive] //Remove guild skill |
190 | /@forget_skill skillTemplateId isActive // Delete skill |
191 | /@forget_social [socialMotionId] //Social delete |
192 | /@free_flight on/off //On or off whether to fly without using flight energy |
193 | /@freeze_condition // condition value fixed |
194 | /@fulldump [file name] //full dump |
195 | /@gamble_test // gambling test |
196 | /@get key [id/name] //Get property value |
197 | /@number of get_quests //get the quests |
198 | /@get_region_info //Display the current region information |
199 | /@get_return_user_reward //Get reward for returning user |
200 | /@ghost [on] or [off] //Get server coordinates of those spawned around |
201 | /@giveup_promotion // give up the promotion test |
202 | /@gopos [x] [y] [z] //move to a specific location |
203 | /@goto [other character name] //teleport to another character |
204 | /@goto_battle_field_round //start from a specific round |
205 | /@goto_least_entered_fe [onlyEmpty=1] //Move to the event with the fewest people |
206 | /@gotofe [contId] [eventId] //Move to the start position of the field event |
207 | /@guild_ware_range [startIndex] [endIndex] [itemDbId] //Create item in guild warehouse |
208 | /@guildwar_accept [opposite guild name] //let's fight! XXX Guild |
209 | /@guildwar_giveup [name of the opponent guild] //hang ha buck ha |
210 | /@guildwar_raise [opposite guild name] [additional bet tactical chip] //let's fight XXX Guild |
211 | /@guildwar_start [opposite guild name] [betting tactical chip] //let's fight! XXX Guild |
212 | /@holdabnormality_clear // clear all stored buffs |
213 | /@idle_social_stop idle social stop/start // |
214 | /@ignoreskilllos [on/off] // Whether to check los when hitting a skill |
215 | /@increaseinvensize [minimum 48 to 88] //Only increase the character inventory size |
216 | /@insert_item templateId itemCount //item acquisition |
217 | /@insert_Tcat_Product_Sale [Item ID] [Discount price], [Time (minutes)] //Register Tcat product discount |
218 | /@interest [on distance] or [off] //Gather debug information of nearby guys |
219 | /@invincible [on/off] // invincible state |
220 | /@invisible [on/off] //NPC is close |
221 | /@invite_guild character name //invite guild member |
222 | /@is_tutorial_user //Check if you are a tutorial user |
223 | /@item_add [userName] [itemTemplateId] [amount] //Add item |
224 | /@item_del [userName] [itemTemplateId] [amount] //Delete item |
225 | /@item_list [userName] //item listing |
226 | /@item_multidel // |
227 | /@item_trade // |
228 | /@itemlevel itemLevel / off // Change item level |
229 | /@join_party [planetId] [userDbId] //Add party |
230 | /@jump_task [questId] [taskId] //Jump to a specific task of the quest |
231 | /@jumpto [huntingZoneId] [templateId] //teleport to NPC |
232 | /@kick_party [planetId] [userDbId] // kick off the party |
233 | /@kill range UU // kill NPC within radius |
234 | /@kill_mypet // destroy pet |
235 | /@kill_summonee character name //invite guild members |
236 | /@killme // suicide |
237 | /@killme2 // Suicide while breaking crystal |
238 | /@learn_all_epperk //Learn all epPerk |
239 | /@learn_epperk [skillId] [level] //Learn Ep Perk(characteristics, effects) |
240 | /@learn_guild_skill [skillTemplateId] [isActive] //Guild skill acquisition |
241 | /@learn_recommended_ep //Apply the recommended characteristics of each class |
242 | /@learn_skill skillTemplateId isActive // skill acquisition |
243 | /@learn_social [socialMotionId] //Social learning |
244 | /@leave_dungeon //Leave the dungeon |
245 | /@leave_dungeon_party //(All party members in the same world) Exit the dungeon |
246 | /@leave_party // leave the party |
247 | /@level new level // change level |
248 | /@limited_drop_reset_point [gauge id] //reset quantity control drop point |
249 | /@limited_drop_set_point [gauge id] [capacity point] //Quantity control Drop point adjustment |
250 | /@list key [id/name] //property listing |
251 | /@load_drevent // Add unskilled dungeon matching event to datasheet |
252 | /@login [class] [number of animals] //login test |
253 | /@lootitem [Acquisition Radius] //Route items within the acquisition radius, (range> 0: route as much as a range, range <= 0: do not route, omit range: route as much as 500) |
254 | /@make_me_second // change yourself to a second character |
255 | /@make_party [target username] // configure party |
256 | /@make_party2 [target userDbId] //party configuration |
257 | /@make_vehicle_skill_book //Get a boarding skill book |
258 | /@makeitem [Template ID] [Quantity] [Enhanced] [Luxury(1)/Awakening(2)] //Create item |
259 | /@makeitem_damage [Template ID] [Enhanced] [Quantity] //Create damaged equipment |
260 | /@makeitem_op [Template ID] [Quantity] [Enhanced] [Luxury (1)/Awakening (2)] //Create an item with a high option level |
261 | /@makeitem_range [tid_start] [tid_end] [Quantity] //Make various items |
262 | /@makeitems [Template ID] [Template ID] [Template ID] .... [Quantity] //Create various items |
263 | /@makematerial [production item id] [number] //Create production item material |
264 | /@makemoney [amount] // make money |
265 | /@makeplaytestitem [Phase] [Enhancement value] //Set equipment at once |
266 | /@makeqbitem [questId] [taskId] // Temporary implementation of retrieving items |
267 | /@maketestitem [enchant] //Create test equipment item |
268 | /@match_battle_field //Forcibly match two parties to the battlefield [Battlefield TID] [Relative ID] |
269 | /@memstat // |
270 | /@merge_item fromInvenPos toInvenPos //Merge item |
271 | /@minigame_skip [true/false] //skip fishing minigame |
272 | /@move_to_village //Move to the nearest grave in case of death |
273 | /@mpfull [on/off] //MP full mode |
274 | /@msg_dungeon //StrSheet_MonsterBehavior.xml message output |
275 | /@msg_monsterbehavior [MonsterBehaviorId] [range(1000)] //Print message of StrSheet_MonsterBehavior.xml |
276 | /@msg_system [readableId] // Output the message of StrSheet_SystemMessage.xml |
277 | /@next_quiz point //Proceed to next question of OX quiz |
278 | /@next_repequiz point // OX quiz loser resurrection progress |
279 | /@next_task [questId] //Proceed next task |
280 | /@nocool [on/off] // Infinite skill cooldown mode |
281 | /@nodie [on/off] //I get hit but I won't die |
282 | /@nomod [on/off] //Position correction off mode during skill |
283 | /@nonpk_list //Search the list of Sections set to NonPk in this world |
284 | /@nonrecovery_actpoint [on/off] //Apply Coin of Adventure Natural Recovery |
285 | /@nonrecovery_hp [on/off] //HP automatic recovery on/off |
286 | /@nonrecovery_mp [on/off] //MP automatic recovery on/off |
287 | /@nonrecovery_st [on/off] //ST automatic recovery on/off |
288 | /@open_all_box //Open all EventSeeds & Gachas in inventory |
289 | /@open_bfstore [Store menu ID] //Open store without npc |
290 | /@packettest // |
291 | /@parcel_fee //Pay parcel fee |
292 | /@parcel_recv //receive parcel |
293 | /@parcel_return // parcel return |
294 | /@parcel_send // send parcel |
295 | /@passive_off passive ID // turn off passive state |
296 | /@passive_on passive ID // turn on passive status |
297 | /@passive_see //Print on passive status screen |
298 | /@passive_show passive ID // turn off passive status |
299 | /@pausenpc range //stop NPC |
300 | /@pegasus pegasusId // pegasus |
301 | /@perfect_level new level // level change + skill acquisition |
302 | /@perfect_skillPolishing //Activate all skill polishing |
303 | /@petevolution_success //[-1 = forced failure, 0 = normal, 1 = forced success] |
304 | /@petmix_success //[-1 = forced failure, 0 = normal, 1 = forced success] |
305 | /@pkmodeoff // Force PK state off |
306 | /@pkmodeOn //PK |
307 | /@playtimereward [daily/total] [reward ID] //Cumulative access time reward payment |
308 | /@prisoner [on/off] //set the prison state |
309 | /@producefatiguepoint // set productivity |
310 | /@produceitemfail [If it is 1, it always fails, if it is 0, as it is] //Will you always fail when making an item? |
311 | /@prof_bug New skill level //Insect collection skill change |
312 | /@prof_energy New skill level //Changed skill level for gathering energy |
313 | /@prof_herb New skill level //Changed herb collection skill level |
314 | /@prof_mineral New skill level //Mineral collection skill change |
315 | /@profile_world //world server profiling |
316 | /@pullmonster // pull the monster to my location |
317 | /@qatest_world on/off // |
318 | /@randomfe // start one event at a random rotation specified in the function |
319 | /@rank_add_point [point] // Add record competition inden point |
320 | /@rank_add_private_point [point] //Add personal points in the record competition |
321 | /@rank_add_record // record competition in-done record 1~10000 points randomly added |
322 | /@rank_clear // Clear record competition indon |
323 | /@rank_log [on/off] // Clear record competition index |
324 | /@rank_start // Start counting the record competition index |
325 | /@rank_test // record competition record film creation |
326 | /@ranktimer // output rank timer progress time |
327 | /@ranktimer_reset // Initialize rank timer record |
328 | /@ranktimer_state [on/off] // Whether to print ranktimer start and end messages |
329 | /@re //resurrection |
330 | /@reaction [reaction motion number] //forced reaction |
331 | /@recalc_stat // recalculate stats |
332 | /@recv_all_parcel //Receive all mail (for server team test) |
333 | /@recv_daily_bonus //Forcibly Receive Valkyon Order Daily Bonus |
334 | /@recv_weekly_bonus //Forcibly Receive Valkyon Orders Weekly Bonus |
335 | /@register_card [cardTemplateId] [amount] //Register card |
336 | /@registerParts // |
337 | /@reload_critical_adjust_datasheet //critical adjust datasheet reload |
338 | /@reload_datasheet_world //reload all datasheets |
339 | /@reload_dr //reload black gap datasheet |
340 | /@reload_dungeon [Dungeon ID] [DungeonRetry Reload] //Reload only the specified dungeon |
341 | /@reload_flying //flight-related reload |
342 | /@reload_huntingzone [Hunting zone ID] // Reload only the designated hunting zone |
343 | /@reload_item // Reload ItemTemplate |
344 | /@reload_limited_drop_datasheet //limited drop data sheet reload |
345 | /@reload_masstige_datasheet // reload masstige datasheet |
346 | /@reload_quest //reload all quest data sheets |
347 | /@reload_rank [id] //Reload record competition index xml |
348 | /@reload_token_exchange_datasheet //token exchange data sheet reload |
349 | /@reload_userskill // reread user skills |
350 | /@remove_guildtower //Remove Guild Tower |
351 | /@remove_target_guildtower //Remove Guild Tower |
352 | /@reputation_time_init [npcGuildId] //Reset the reputation time limit |
353 | /@reset_add_compensation_count // this Vent matching TASK reset to not receiving all additional rewards |
354 | /@reset_all_phaselevel_world //Reset all users' dungeon phase information (world) |
355 | /@reset_all_user_vip_store //reset all users Vip store |
356 | /@reset_attendance // reset attendance check |
357 | /@reset_daily_epexp //Reset daily experience |
358 | /@reset_daily_event_quest //Reset daily play guide events |
359 | /@reset_daily_quest //Reset the daily quest seed |
360 | /@reset_delivery_list //reset delivery list |
361 | /@reset_dungeon_clearcount //reset all dungeon cooldowns |
362 | /@reset_dungeon_enter_count // Delete dungeon entry count record |
363 | /@reset_dungeonhistory //reset all dungeon cooldowns |
364 | /@reset_ep //Ep system reset |
365 | /@reset_epperk //Ep Perk (property, effect) reset |
366 | /@reset_masstige_status //Reset the target item for national enhancement |
367 | /@reset_profile_world //reset world server profile data |
368 | /@resumenpc range //replay NPC |
369 | /@resurrection // resurrect |
370 | /@rightbaseitem [RightID] [ItemTID] //Get RightBaseItem |
371 | /@rightnow_gmevent gmEventId // Immediately start waiting GM event |
372 | /@sealitemnow [if it is 1, if it is 0, it will be original] //When the item is attributed, it will be attribute immediately |
373 | /@send_ask_code_hash //Send code hash request |
374 | /@set key value [id/name] //set property value |
375 | /@set_achievement_accomplished //achieve achievement |
376 | /@set_achievement_cond_value //set achievement condition value |
377 | /@set_add_compensation_count [eventId] [acquireNum] //Event Matching TASK Additional Reward Acquisition Count Manipulation |
378 | /@set_all_achievement_accomplished //achieve all achievements |
379 | /@set_autowatingtime [millisecond] //Set the waiting time for self fishing |
380 | /@set_bitetime [millisecond] //Set bite quality waiting time |
381 | /@set_condition value //Set the user's condition value |
382 | /@set_custom_string //[itemDbid] [String] Change item custom name |
383 | /@set_dlm_delay min [max] //Random delay period when performing world-arbiter tasks (unit: ms) |
384 | /@set_dr_clear_each [RewardId] //Set a single compensation for the crack of the construction |
385 | /@set_dr_clear_fail [RewardId] //Set the compensation for the crack failure in the construction |
386 | /@set_dr_clear_general [RewardId] //Set the global compensation for the crack in the space |
387 | /@set_dr_clear_personal [RewardId] //Set personal reward for the crack of space |
388 | /@set_dr_hp [hpRate] // Set the initial Hp ratio of the crack object in construction |
389 | /@set_dungeon_clear //Set dungeon clear |
390 | /@set_dungeon_reset_time //Set the time to delete the number of dungeon entries |
391 | /@set_dungeon_user_count //Adjust the number of users in the dungeon for testing |
392 | /@set_dungeonwork_value [hit/combo/timer] [value] //Set the test dungeon task value |
393 | /@set_equipexp [Proficiency exp] //Change equipment proficiency experience |
394 | /@set_exp [EXP value] //Set experience value |
395 | /@set_fishing_reward_table [tableId] //Set reward table id |
396 | /@set_gamble_master //Become a bastard |
397 | /@set_gamble_property // set the property |
398 | /@set_hurryup_gmevent [hurryUpRatio] [hurryUpCounts(csv)] //Set variable for GM event imminent deadline |
399 | /@set_login_day [period] [loginDay] //Daily play guide attendance check |
400 | /@set_minigamelevel [level] //Set the minigame level |
401 | /@set_money [amount] // set money |
402 | /@set_npcguild_exp [npcGuildId] [grade] [exp] //Set the reputation faction experience |
403 | /@set_npcguild_point [npcGuildId] [point] //Set reputation point |
404 | /@set_on_dungeon_event // Start all dungeon events |
405 | /@set_on_field_event // Start all EventGroups of field events |
406 | /@set_pc_level character name level // set character level |
407 | /@set_pc_loc Character name location string // Set character location |
408 | /@set_petdur [dur] //changing pet-dur temporarily |
409 | /@set_petprof [Proficiency] //Change Pet Proficiency |
410 | /@set_pkpoint [pkPoint] //Change pK point |
411 | /@set_promotion // achieve promotion |
412 | /@set_round_pve_kill_point //PveKill_Point[point] |
413 | /@set_round_pve_skill_point //PveSkill_Point[point] |
414 | /@set_skill_prof skillId skillProf // set skill proficiency |
415 | /@set_temper_ratio Enchant Probability //Fix Enchant Probability |
416 | /@set_token_exchange_point [tokenExchangeId] [point] //Token score adjustment |
417 | /@set_tutorial_user [on/off] //Set whether to be a tutorial user |
418 | /@set_walk_speed //set walking speed |
419 | /@set_world_worldparam [param-name] [param-value] //Modify WorldParam |
420 | /@setfeprogress [contId] [eventId] [setvalue] //Set field event progress |
421 | /@setfieldeventprogress [contId] [eventId] [setvalue] //Set field event progress |
422 | /@setmoney [name] [money] //set money |
423 | /@setrestbonus rest_bonus // |
424 | /@show_bonfire_info //Show current user's bonfire information |
425 | /@show_chapter //View meetinghouse |
426 | /@show_condition //View user's condition value |
427 | /@show_FinalConditionalSkillProb //Check the final probability of the partner skill (use after skill activation) |
428 | /@show_incubator //Open Pet Incubator |
429 | /@show_items [tabIdx] [beginIdx] [endIdx] //Check inventory item information |
430 | /@show_limited_drop_info [gauge id] //Show quantity control gauge information |
431 | /@show_petmanager //Open Pet Manager |
432 | /@show_phaselevel_world //My phase information |
433 | /@show_skill_learn huntingZoneId npcId //Show skill acquisition window |
434 | /@show_social_learn //Show learned social |
435 | /@show_temper_window //hanga~ |
436 | /@show_time //Show current time |
437 | /@show_user_status //View user status |
438 | /@show_vs //Print the vehicle's speed |
439 | /@showfei [on/off] // field event status information text output |
440 | /@showfeinfo [on/off] // field event status information text output |
441 | /@showfep // show the internal value of the currently participating fieldEvent |
442 | /@showfeprogress // show the internal value of the currently participating fieldEvent |
443 | /@showinven // |
444 | /@showpos [x] [y] [z] [showTime] //Show vector location for debugging |
445 | /@shuttle [on/off] shuttleId // turn dynamic geo (shuttle) on and off |
446 | /@skill_cheater_world [on/off] [termSeconds(int)] [countThreashold(int)] [kick/nokick] //Change skill cheater settings |
447 | /@skill_miss_limit // When the monster fails to hit the target a number of times due to height difference, etc. |
448 | /@skillLog // Leave server file log |
449 | /@sm [system message number] //system message |
450 | /@social [socialMotionId] //social |
451 | /@spawn_bonfire typeid //Summon Bonfire |
452 | /@spawn_territory [HunterId] [TerritoryId] [Channel ID] // Spawn everything in the territory |
453 | /@spawn_worldspawn [WorldSpawnId] [SpawnTerritoryGroupId] // In WorldSpawnData.xml, change the current spawn territory group of WorldSpawn whose id is WorldSpawnId to SpawnTerritoryGroup whose id is SpawnTerritoryGroupId. |
454 | /@spawnalleventnpc // spawn all event npc |
455 | /@spawnallnpc // spawn all npc |
456 | /@spawncollection // Respawn all collections in user channel |
457 | /@spawnnpc [Hunting AreaId] [NpcTemplateId] [Count] // Let's spawn it |
458 | /@spawnworkobject [huntingZoneId] [templateId] // Spawn Work Object |
459 | /@speed multiplier // increase moving speed |
460 | /@speed_hack_check //spec check [on/off] |
461 | /@start_battle //start the battlefield immediately |
462 | /@start_citywar // start of battle |
463 | /@start_eventgroup [id] // Forced start of the dungeon event group |
464 | /@start_gmevent gmEventId // Add GM event |
465 | /@start_npc_arena // Start NPC Arena |
466 | /@start_promotion // start the promotion test |
467 | /@start_quest Quest ID // Start Quest |
468 | /@start_seren_guide [type, id] //Start Seren Guide |
469 | /@startfe [contId] [eventId] //start field event |
470 | /@startfieldevent [contId] [eventId] //start field event |
471 | /@startnpcskill skill_template_id //Run NPC skill |
472 | /@stfull [on/off] //ST full mode |
473 | /@stopFloatingCastleUserCheck // |
474 | /@store_changeinfo [index] //Show changes to store item sales (WorldServer) |
475 | /@stwork [combat Work Id] //Forcibly execute the combat status work ID of the selected target NPC |
476 | /@style_ware_range [startIndex] [endIndex] [itemDbId] //Create item in style warehouse |
477 | /@summonParty //Summon all party members to my location |
478 | /@swap_party [slotIndex1] [slotIndex2] //Change raid slot |
479 | /@sysconfig_world // |
480 | /@task_goal [questId] [taskIdx] [flag] //Set task goal |
481 | /@teleport [worldId] [x] [y] [z] //teletoby |
482 | /@teleport_channel // |
483 | /@temper_item temperItemSlot materialItemSlot // Item Smelting |
484 | /@test_parts_store // |
485 | /@testoff // end program test |
486 | /@teston Test type, other parameters // Start program test |
487 | /@this // Force the position of the characters in my account to the current character position |
488 | /@toggle_epInfo // Characteristics Info |
489 | /@track_dynamic // Tracks only one NPC currently held as a target in the track list |
490 | /@track_target //Add the selected target NPC to the tracking list |
491 | /@trade_accept // |
492 | /@trade_additem // |
493 | /@trade_request // |
494 | /@unidentifysuccess //Sewing unconditionally successful [on/off] |
495 | /@unRegisterParts // |
496 | /@untrack_target //Remove selected target NPC from tracking list |
497 | /@use_exp_gain_data [on/off] // |
498 | /@userawake [grade] //[0 = taste 1 = awake |
499 | /@vaporize // true transparency |
500 | /@vehicle_avatar [huntingZoneId] [templateId] // ride Kumas (avatar) |
501 | /@vehicle_clear_cooltime //Initialize the vehicle skill cooltime |
502 | /@vehicle_dettach //Kumas/Tank forced off |
503 | /@vehicle_killself //Destruction of the vehicle on board |
504 | /@vehicle_nocool [on/off] //Remove the skill cooldown of the vehicle. |
505 | /@view_channel // view channel |
506 | /@virtual_latency [min] [max] //Virtual latency |
507 | /@visit_all_sections //Visit all regions |
508 | /@vm_buy [vm inventory#,count] [...] //buy |
509 | /@vm_edit_buy [vm inventory #, user inventory #, tempId, number of lives, number of collections, price] [...] //Set the purchase machine |
510 | /@vm_edit_sell [collection amount] [vm inventory #, user inventory #, tempId, number of eight, number of collections, price] [...] //Vending machine setting |
511 | /@vm_sell [vm inventory#,count] [...] //sell |
512 | /@vm_show_buy //View purchase list |
513 | /@vm_show_sell //View sales list |
514 | /@ware_list //View warehouse |
515 | /@ware_range [startIndex] [endIndex] [itemDbId] //Create item in account warehouse |
516 | /@win_battle_field //force to win the battlefield |
517 | /@write_gcfunctions // |
518 | /@부활 // Resurrection |