/@abnormality abnormal state ID //force abnormal state /@abnormality_off abnormality ID //force abnormality /@abnormality_show abnormality ID //force abnormality /@abnormality_time [abnormality ID] [duration] //force abnormality by specifying duration /@accept_revival // resurrect if resurrected /@accomplish_achievement_rate //achieve achievements until the current season achievement rate is exceeded /@add_actpoint [actPoint value] //Change coin of adventure /@add_bf_score //Addition of battlefield control points [Score] /@add_daily_clear_count [addBonusCount] //Increase the number of daily bonus quests completed in the Valkyon Order /@add_ep [EpPoint] //Change EP Point /@add_epexp [exp] //Change EP Exp /@add_exp [EXP value] //Add experience value /@add_hp [HP value] //Adjust HP value /@add_mat_enchant [templateId] [enchantStep] [multiplier] //Acquire material for material enhancement item /@add_mat_upgrade [templateId] [enchantStep] [masterpiece] [awakened] [multiplier] //Acquire material for equipment upgrade item /@add_maxactpoint [maxActPoint value] //Change the max value of coins of adventure /@add_mp [MP value] //Adjust MP value /@add_npcguild [npcGuildId] //Reputation forces appear /@add_partner [Partner registration certificate templateId] //Summon after creating a partner /@add_partner_grade //[buff grade] /@add_partner_level //[level] /@add_pet_exp //[experience] /@add_pet_level //[level] /@add_route_epexp [route] [exp] //Change by specifying the trait XP acquisition route /@add_servant_energy [how much] //Pet energy increase or decrease /@add_skill_polishing_exp [exp] //Change skill polishing exp /@add_st [ST value] //ST value adjustment /@addpoint_gmevent point //Add GM event /@adjust_bonfire [time] //Change the remaining time of the bonfire created by the user /@aibehavior [on distance] or [off] //Collecting Ai information of neighboring Npc /@aiskill [on distance] or [off] // Collect skill information of neighboring NPCs /@allabnormality [on/off] //Unconditionally apply abnormal state caused by skill /@allhit [on/off] //Ignore skill enemies and hit unconditionally /@allow_teleport on/off // Whether to allow teleport in restricted area /@allreaction [0/1/2] //When a skill is hit, a reaction occurs unconditionally (no 0, 1 mini, 2 default) /@angry [range] // change to anger mode /@aoi // number of world objects around /@apm_add [id] //automatic party matching pool entry /@apm_ask //automatic party matching allow popup /@apm_reset //Initialize automatic party matching allowed status /@apm_use [on/off] //Change the automatic party matching mode /@assert // assert information test /@atk_speed [attack rate] // All skill speeds increase according to the rate /@attendance [YYYY] [MM] [DD] //Check attendance on that date /@autorevivaltime [min] //adjust autorevivaltime /@ban_guild Character name // Deported guild member /@block_quest [questId] //Prevent quest from starting /@bookmark bookmark_id //bookmark (server) /@box_prob tid //View the probabilities of variance items /@breakshield [skillId] // /@buy_styleshop_item [itemTid] //Purchase style shop items (Recommended using TeraPuppet) /@calc_battle_field_ranking_next_time // Create battlefield ranking at next server start /@calc_battle_field_Season_next_time //Create a battlefield season at the next server start /@calmdown [range] // Release anger mode /@cancelaction [next action number] //Forcibly cancel the action /@card_collection_max_cost [maxCost] //Set the maximum cost of the card encyclopedia /@change_daily_quest_record_reset_hour [id] //Ilque clear time change /@change_daily_quest_seed_reset_hour [id] //Change the ilque seed regeneration time /@change_epresettime changeResetDay // Change EpReset date /@change_eventgage [eventName] [value:0 ~ max] //Change the dungeon event gauge value /@change_exp_gain_data [on/off] or [level, ratio, on/off] // Command to adjust the amount of world experience gained /@change_guildchief character name //delegation of guild leader /@change_interval_event_system_playtime [incSeconds] // Change the cumulative play time increase interval (60: 1 hour, 1: 1 minute) /@change_npc_ai [range] [huntingZoneId] [npcid] [patternListId] //Adjust NpcAi /@change_npc_stat [range] [ratio] [type] //Adjust NpcStat ratio /@change_npc_to_user // Release user transformation mode /@change_party_manager [planetId] [userDbId] //Change party leader /@change_user [CLASS] [RACE] [GENDER] //Change class race gender /@change_user_status [battle/peace] //Change peace/battle status /@change_user_to_npc [huntingZoneId] [templateId] //User transformation mode /@change_worldspawn_lifetime [WorldSpawnId] [SpawnTerritoryGroupId] [lifeTime] // In WorldSpawnData.xml, modify the lifeTime of SpawnTerritory groups belonging to SpawnTerritoryGroup whose id is SpawnTerritoryGroupId among sub-nodes of WorldSpawn whose id is WorldSpawnId. /@changefatiguepoint // Forced setting of productivity /@changenpc [Hunterid] [NpcInstanceId] // Spawn NPC replacement /@changenpcangermode [on/off] // anger mode on/off /@charin character name // character login test /@charm charm ID // forced to add charm /@charout character name // character logout test /@check_guildname Guild name //Duplicate guild name check /@checkcell // check cell (for server) /@cl_reset // reset the battle log tool /@clear_achievement // reset achievement /@clear_aggro // Delete Aggro /@clear_all_achievement // reset all achievements /@clear_all_crest [Sentence point] //Release sentence application and apply sentence point. If there is no argument, only disable the sentence application /@clear_all_skill // Delete all acquired skills /@clear_all_social // Delete all socials learned /@clear_bonfire [street] //Delete the bonfire created by the user /@clear_build_object [distance] //Delete build object created by user /@clear_cont channel cleaning // channel cleaning /@clear_daily_quest_complete // Clear daily quest completion record /@clear_drevent // Add unskilled dungeon matching event to datasheet /@clear_dungeonwork //reset dungeon task /@clear_guild_skill //Clear all guild skills acquired /@clear_quest [questId] [all] //Clear the quest DB /@clear_recipe_world //Delete RECIPE from worldServer /@clear_seren_guide // /@clear_withdrawer // clear coward state /@clearallabnormality // clear all buffs (clear all buffs without deactivating them. /@clearbuff // delete all buffs /@clearcool // Reset all skill cool times /@clearfieldpoint //initialize field score /@clearfp //initialize field score /@clearware warehouse cleaning // warehouse cleaning /@combatlog [on/off] //Enable combat log /@combatwork [combat Work Id] //Forcibly execute the combat status work ID of the selected target NPC /@complete_all_quest //Complete all automatic order quests /@crash [file name] //crash /@create_channel world //create channel /@crest [Sentence point] //Release sentence application and apply sentence point. If there is no argument, only disable the sentence application /@crest_all //Learn all sentences /@crest_window //open sentence window /@critical on/off // critical on/off /@cube_prob tid //View cube item probability information /@damage //Damage nearby monsters /@debugsend [on/off] //Send debug information /@delete_Tcat_Product_Sale [Item ID] //Tcat product discount off /@despawn_territory [Hunter ID] [TerritoryId] [Channel ID] //Dispones everything in the Territory /@despawn_worldspawn [WorldSpawnId] //Despawn all spawn territories belonging to WorldSpawn whose id is WorldSpawnId in WorldSpawnData.xml, and the corresponding world spawn operates from the beginning as when the server was restarted. /@despawnalleventnpc // despawn all event npc /@despawnallnpc // despawn all npc /@destroy_channel world channel instance // delete channel /@destroy_guild // Destroy the guild /@disable_citywar_enter_limit //Restrictions on admission to Guild Battles are canceled (you can enter unconditionally) /@disable_license [License name] //Disable license /@disconn_all_arbiter // Disconnect all arbiter server sessions /@dont_ban_battle_field //Prevent chatter in the loom field /@dr_available_count //Black gap quest order amount adjustment /@dr_balancing_usercount [userCount] //Modify the BalancingUserCount of the black gap at the current location /@dr_close [hzid] [dr_tid] //close black gap /@dr_expand //Forcibly expand the black gap at the current location /@dr_fold //Forcibly shrink the black gap at the current location /@dr_goto [hzid] [dr_tid] //Move to the black gap /@dr_here //Summon black gap to user location /@dr_inspect // Output black gap information at current location /@dr_list_reserve //Retrieve reserved black gap EventGroup information /@dr_open [hzid] [dr_tid] //open black gap /@dr_open_group [egid] //Forcibly open the black gap EventGroup /@dr_report //Print all open black gap information /@dr_rereserve_group //Initialize black gap EventGroup reservation information and rebook /@dr_rightnow //Ignore Countdown of all black gaps and start right away /@dr_set_abnormality [abnormalityId] // Fix the abnormal state of all black gaps /@dr_set_npcgroup [step] [groupTemplateId] //Fix n-step Spawn Npc in all black gaps /@dr_set_questtemplate [id1] [id2] [id3] //Fix the quest TemplateId of all black gaps /@dr_spawnreport // Print a list of waiting lists for black gap summons /@dr_start_quest //Start Black Rift Quest /@dr_step [step] //skip the black gap /@dr_time [sec] //Black gap defense time adjustment /@dr_user_count //Change the number of people in the black gap quest /@drop_all_items [on/off] //If you kill npc, drop all items /@dropitem template_id amount // Drop the item /@dump_performance_data // /@dungeon_flag [flag-name] //Set the dungeon flag /@dungeon_timer [timer-value] //Set the dungeon timer /@enable_citywar_enter_limit //Use the guild war admission restrictions /@enable_license [License name] //Acquire license /@enable_ride_vehicle [on/off] //Can board the vehicle unconditionally /@enchantitemsuccess [-1: always fail, 0: default state, 1: always succeed] //Will you always succeed when reinforcing items? /@end_citywar //End of battle /@end_gmevent gmEventId channelId // End of GM event (reward payment) /@end_npc_arena // End NPC Arena /@endfe [contId(all=all)] [eventId(0=contall)] //End field event /@endfieldevent [contId(all=all)] [eventId(0=contall)] //End field event /@enter_dungeon [contId] [enter-index] //Enter the dungeon /@enter_dungeon_party [contId] [enter-index] //(All party members in the same world) Enter the dungeon /@enter_dungeonwork [dungeonId] [randomMode] [workid] //Enter the task selection solo dungeon /@enter_gmevent gmEventId // Enter GM event /@epexp_allrev on/off //All correction values ​​OnOff /@epexp_defaultrev on/off // Default correction value OnOff /@epexp_extrabonus on/off // other correction value OnOff /@epexp_tsrev on/off //TS correction value OnOff /@exitclear_cool [1/0] //If it is 1, it is always possible to ignore the emergency escape time. If it is 0, as usual /@expdiv [Value to divide EXP] // Obtained by dividing the experience value by the parameter value /@extend_party [partyToRaid] //Change Party ↔ Raid /@extractitemfail [If it is 1, it always fails if it is 0, as it is] //Will it always fail when extracting items? /@extractitemsuccess [If 1, always succeed, 0 if original] //Will you always succeed when extracting items? /@fail_quest //Quest failure handling /@fast_box //gacha and eventSeed animation skip /@fast_cube on / off //Open without cube material /@ferotation [on/off] // turn field event rotation on and off /@festival_end [festivalId] //Disable festival /@festival_start [festivalId] //Activate the festival /@fight_npc_arena //Start NPC Arena battle /@finish_battle_field [win/lose] //Force end the battlefield /@finish_battle_field_round // end round /@finish_tutorial // finish the tutorial /@flyspeed value // adjust flight speed /@force_change_user_status [on/off] [userStatus/1=battle/0=normal/2=peace (old bonfire)] //user status change /@force_do_ep_passive on/off // attribute passive 100% activation on/off /@forget_guild_skill [skillTemplateId] [isActive] //Remove guild skill /@forget_skill skillTemplateId isActive // ​​Delete skill /@forget_social [socialMotionId] //Social delete /@free_flight on/off //On or off whether to fly without using flight energy /@freeze_condition // condition value fixed /@fulldump [file name] //full dump /@gamble_test // gambling test /@get key [id/name] //Get property value /@number of get_quests //get the quests /@get_region_info //Display the current region information /@get_return_user_reward //Get reward for returning user /@ghost [on] or [off] //Get server coordinates of those spawned around /@giveup_promotion // give up the promotion test /@gopos [x] [y] [z] //move to a specific location /@goto [other character name] //teleport to another character /@goto_battle_field_round //start from a specific round /@goto_least_entered_fe [onlyEmpty=1] //Move to the event with the fewest people /@gotofe [contId] [eventId] //Move to the start position of the field event /@guild_ware_range [startIndex] [endIndex] [itemDbId] //Create item in guild warehouse /@guildwar_accept [opposite guild name] //let's fight! XXX Guild /@guildwar_giveup [name of the opponent guild] //hang ha buck ha /@guildwar_raise [opposite guild name] [additional bet tactical chip] //let's fight XXX Guild /@guildwar_start [opposite guild name] [betting tactical chip] //let's fight! XXX Guild /@holdabnormality_clear // clear all stored buffs /@idle_social_stop idle social stop/start // /@ignoreskilllos [on/off] // Whether to check los when hitting a skill /@increaseinvensize [minimum 48 to 88] //Only increase the character inventory size /@insert_item templateId itemCount //item acquisition /@insert_Tcat_Product_Sale [Item ID] [Discount price], [Time (minutes)] //Register Tcat product discount /@interest [on distance] or [off] //Gather debug information of nearby guys /@invincible [on/off] // invincible state /@invisible [on/off] //NPC is close /@invite_guild character name //invite guild member /@is_tutorial_user //Check if you are a tutorial user /@item_add [userName] [itemTemplateId] [amount] //Add item /@item_del [userName] [itemTemplateId] [amount] //Delete item /@item_list [userName] //item listing /@item_multidel // /@item_trade // /@itemlevel itemLevel / off // Change item level /@join_party [planetId] [userDbId] //Add party /@jump_task [questId] [taskId] //Jump to a specific task of the quest /@jumpto [huntingZoneId] [templateId] //teleport to NPC /@kick_party [planetId] [userDbId] // kick off the party /@kill range UU // kill NPC within radius /@kill_mypet // destroy pet /@kill_summonee character name //invite guild members /@killme // suicide /@killme2 // Suicide while breaking crystal /@learn_all_epperk //Learn all epPerk /@learn_epperk [skillId] [level] //Learn Ep Perk(characteristics, effects) /@learn_guild_skill [skillTemplateId] [isActive] //Guild skill acquisition /@learn_recommended_ep //Apply the recommended characteristics of each class /@learn_skill skillTemplateId isActive // ​​skill acquisition /@learn_social [socialMotionId] //Social learning /@leave_dungeon //Leave the dungeon /@leave_dungeon_party //(All party members in the same world) Exit the dungeon /@leave_party // leave the party /@level new level // change level /@limited_drop_reset_point [gauge id] //reset quantity control drop point /@limited_drop_set_point [gauge id] [capacity point] //Quantity control Drop point adjustment /@list key [id/name] //property listing /@load_drevent // Add unskilled dungeon matching event to datasheet /@login [class] [number of animals] //login test /@lootitem [Acquisition Radius] //Route items within the acquisition radius, (range> 0: route as much as a range, range <= 0: do not route, omit range: route as much as 500) /@make_me_second // change yourself to a second character /@make_party [target username] // configure party /@make_party2 [target userDbId] //party configuration /@make_vehicle_skill_book //Get a boarding skill book /@makeitem [Template ID] [Quantity] [Enhanced] [Luxury(1)/Awakening(2)] //Create item /@makeitem_damage [Template ID] [Enhanced] [Quantity] //Create damaged equipment /@makeitem_op [Template ID] [Quantity] [Enhanced] [Luxury (1)/Awakening (2)] //Create an item with a high option level /@makeitem_range [tid_start] [tid_end] [Quantity] //Make various items /@makeitems [Template ID] [Template ID] [Template ID] .... [Quantity] //Create various items /@makematerial [production item id] [number] //Create production item material /@makemoney [amount] // make money /@makeplaytestitem [Phase] [Enhancement value] //Set equipment at once /@makeqbitem [questId] [taskId] // Temporary implementation of retrieving items /@maketestitem [enchant] //Create test equipment item /@match_battle_field //Forcibly match two parties to the battlefield [Battlefield TID] [Relative ID] /@memstat // /@merge_item fromInvenPos toInvenPos //Merge item /@minigame_skip [true/false] //skip fishing minigame /@move_to_village //Move to the nearest grave in case of death /@mpfull [on/off] //MP full mode /@msg_dungeon //StrSheet_MonsterBehavior.xml message output /@msg_monsterbehavior [MonsterBehaviorId] [range(1000)] //Print message of StrSheet_MonsterBehavior.xml /@msg_system [readableId] // Output the message of StrSheet_SystemMessage.xml /@next_quiz point //Proceed to next question of OX quiz /@next_repequiz point // OX quiz loser resurrection progress /@next_task [questId] //Proceed next task /@nocool [on/off] // Infinite skill cooldown mode /@nodie [on/off] //I get hit but I won't die /@nomod [on/off] //Position correction off mode during skill /@nonpk_list //Search the list of Sections set to NonPk in this world /@nonrecovery_actpoint [on/off] //Apply Coin of Adventure Natural Recovery /@nonrecovery_hp [on/off] //HP automatic recovery on/off /@nonrecovery_mp [on/off] //MP automatic recovery on/off /@nonrecovery_st [on/off] //ST automatic recovery on/off /@open_all_box //Open all EventSeeds & Gachas in inventory /@open_bfstore [Store menu ID] //Open store without npc /@packettest // /@parcel_fee //Pay parcel fee /@parcel_recv //receive parcel /@parcel_return // parcel return /@parcel_send // send parcel /@passive_off passive ID // turn off passive state /@passive_on passive ID // turn on passive status /@passive_see //Print on passive status screen /@passive_show passive ID // turn off passive status /@pausenpc range //stop NPC /@pegasus pegasusId // pegasus /@perfect_level new level // level change + skill acquisition /@perfect_skillPolishing //Activate all skill polishing /@petevolution_success //[-1 = forced failure, 0 = normal, 1 = forced success] /@petmix_success //[-1 = forced failure, 0 = normal, 1 = forced success] /@pkmodeoff // Force PK state off /@pkmodeOn //PK /@playtimereward [daily/total] [reward ID] //Cumulative access time reward payment /@prisoner [on/off] //set the prison state /@producefatiguepoint // set productivity /@produceitemfail [If it is 1, it always fails, if it is 0, as it is] //Will you always fail when making an item? /@prof_bug New skill level //Insect collection skill change /@prof_energy New skill level //Changed skill level for gathering energy /@prof_herb New skill level //Changed herb collection skill level /@prof_mineral New skill level //Mineral collection skill change /@profile_world //world server profiling /@pullmonster // pull the monster to my location /@qatest_world on/off // /@randomfe // start one event at a random rotation specified in the function /@rank_add_point [point] // Add record competition inden point /@rank_add_private_point [point] //Add personal points in the record competition /@rank_add_record // record competition in-done record 1~10000 points randomly added /@rank_clear // Clear record competition indon /@rank_log [on/off] // Clear record competition index /@rank_start // Start counting the record competition index /@rank_test // record competition record film creation /@ranktimer // output rank timer progress time /@ranktimer_reset // Initialize rank timer record /@ranktimer_state [on/off] // Whether to print ranktimer start and end messages /@re //resurrection /@reaction [reaction motion number] //forced reaction /@recalc_stat // recalculate stats /@recv_all_parcel //Receive all mail (for server team test) /@recv_daily_bonus //Forcibly Receive Valkyon Order Daily Bonus /@recv_weekly_bonus //Forcibly Receive Valkyon Orders Weekly Bonus /@register_card [cardTemplateId] [amount] //Register card /@registerParts // /@reload_critical_adjust_datasheet //critical adjust datasheet reload /@reload_datasheet_world //reload all datasheets /@reload_dr //reload black gap datasheet /@reload_dungeon [Dungeon ID] [DungeonRetry Reload] //Reload only the specified dungeon /@reload_flying //flight-related reload /@reload_huntingzone [Hunting zone ID] // Reload only the designated hunting zone /@reload_item // Reload ItemTemplate /@reload_limited_drop_datasheet //limited drop data sheet reload /@reload_masstige_datasheet // reload masstige datasheet /@reload_quest //reload all quest data sheets /@reload_rank [id] //Reload record competition index xml /@reload_token_exchange_datasheet //token exchange data sheet reload /@reload_userskill // reread user skills /@remove_guildtower //Remove Guild Tower /@remove_target_guildtower //Remove Guild Tower /@reputation_time_init [npcGuildId] //Reset the reputation time limit /@reset_add_compensation_count // this Vent matching TASK reset to not receiving all additional rewards /@reset_all_phaselevel_world //Reset all users' dungeon phase information (world) /@reset_all_user_vip_store //reset all users Vip store /@reset_attendance // reset attendance check /@reset_daily_epexp //Reset daily experience /@reset_daily_event_quest //Reset daily play guide events /@reset_daily_quest //Reset the daily quest seed /@reset_delivery_list //reset delivery list /@reset_dungeon_clearcount //reset all dungeon cooldowns /@reset_dungeon_enter_count // Delete dungeon entry count record /@reset_dungeonhistory //reset all dungeon cooldowns /@reset_ep //Ep system reset /@reset_epperk //Ep Perk (property, effect) reset /@reset_masstige_status //Reset the target item for national enhancement /@reset_profile_world //reset world server profile data /@resumenpc range //replay NPC /@resurrection // resurrect /@rightbaseitem [RightID] [ItemTID] //Get RightBaseItem /@rightnow_gmevent gmEventId // Immediately start waiting GM event /@sealitemnow [if it is 1, if it is 0, it will be original] //When the item is attributed, it will be attribute immediately /@send_ask_code_hash //Send code hash request /@set key value [id/name] //set property value /@set_achievement_accomplished //achieve achievement /@set_achievement_cond_value //set achievement condition value /@set_add_compensation_count [eventId] [acquireNum] //Event Matching TASK Additional Reward Acquisition Count Manipulation /@set_all_achievement_accomplished //achieve all achievements /@set_autowatingtime [millisecond] //Set the waiting time for self fishing /@set_bitetime [millisecond] //Set bite quality waiting time /@set_condition value //Set the user's condition value /@set_custom_string //[itemDbid] [String] Change item custom name /@set_dlm_delay min [max] //Random delay period when performing world-arbiter tasks (unit: ms) /@set_dr_clear_each [RewardId] //Set a single compensation for the crack of the construction /@set_dr_clear_fail [RewardId] //Set the compensation for the crack failure in the construction /@set_dr_clear_general [RewardId] //Set the global compensation for the crack in the space /@set_dr_clear_personal [RewardId] //Set personal reward for the crack of space /@set_dr_hp [hpRate] // Set the initial Hp ratio of the crack object in construction /@set_dungeon_clear //Set dungeon clear /@set_dungeon_reset_time //Set the time to delete the number of dungeon entries /@set_dungeon_user_count //Adjust the number of users in the dungeon for testing /@set_dungeonwork_value [hit/combo/timer] [value] //Set the test dungeon task value /@set_equipexp [Proficiency exp] //Change equipment proficiency experience /@set_exp [EXP value] //Set experience value /@set_fishing_reward_table [tableId] //Set reward table id /@set_gamble_master //Become a bastard /@set_gamble_property // set the property /@set_hurryup_gmevent [hurryUpRatio] [hurryUpCounts(csv)] //Set variable for GM event imminent deadline /@set_login_day [period] [loginDay] //Daily play guide attendance check /@set_minigamelevel [level] //Set the minigame level /@set_money [amount] // set money /@set_npcguild_exp [npcGuildId] [grade] [exp] //Set the reputation faction experience /@set_npcguild_point [npcGuildId] [point] //Set reputation point /@set_on_dungeon_event // Start all dungeon events /@set_on_field_event // Start all EventGroups of field events /@set_pc_level character name level // set character level /@set_pc_loc Character name location string // Set character location /@set_petdur [dur] //changing pet-dur temporarily /@set_petprof [Proficiency] //Change Pet Proficiency /@set_pkpoint [pkPoint] //Change pK point /@set_promotion // achieve promotion /@set_round_pve_kill_point //PveKill_Point[point] /@set_round_pve_skill_point //PveSkill_Point[point] /@set_skill_prof skillId skillProf // set skill proficiency /@set_temper_ratio Enchant Probability //Fix Enchant Probability /@set_token_exchange_point [tokenExchangeId] [point] //Token score adjustment /@set_tutorial_user [on/off] //Set whether to be a tutorial user /@set_walk_speed //set walking speed /@set_world_worldparam [param-name] [param-value] //Modify WorldParam /@setfeprogress [contId] [eventId] [setvalue] //Set field event progress /@setfieldeventprogress [contId] [eventId] [setvalue] //Set field event progress /@setmoney [name] [money] //set money /@setrestbonus rest_bonus // /@show_bonfire_info //Show current user's bonfire information /@show_chapter //View meetinghouse /@show_condition //View user's condition value /@show_FinalConditionalSkillProb //Check the final probability of the partner skill (use after skill activation) /@show_incubator //Open Pet Incubator /@show_items [tabIdx] [beginIdx] [endIdx] //Check inventory item information /@show_limited_drop_info [gauge id] //Show quantity control gauge information /@show_petmanager //Open Pet Manager /@show_phaselevel_world //My phase information /@show_skill_learn huntingZoneId npcId //Show skill acquisition window /@show_social_learn //Show learned social /@show_temper_window //hanga~ /@show_time //Show current time /@show_user_status //View user status /@show_vs //Print the vehicle's speed /@showfei [on/off] // field event status information text output /@showfeinfo [on/off] // field event status information text output /@showfep // show the internal value of the currently participating fieldEvent /@showfeprogress // show the internal value of the currently participating fieldEvent /@showinven // /@showpos [x] [y] [z] [showTime] //Show vector location for debugging /@shuttle [on/off] shuttleId // turn dynamic geo (shuttle) on and off /@skill_cheater_world [on/off] [termSeconds(int)] [countThreashold(int)] [kick/nokick] //Change skill cheater settings /@skill_miss_limit // When the monster fails to hit the target a number of times due to height difference, etc. /@skillLog // Leave server file log /@sm [system message number] //system message /@social [socialMotionId] //social /@spawn_bonfire typeid //Summon Bonfire /@spawn_territory [HunterId] [TerritoryId] [Channel ID] // Spawn everything in the territory /@spawn_worldspawn [WorldSpawnId] [SpawnTerritoryGroupId] // In WorldSpawnData.xml, change the current spawn territory group of WorldSpawn whose id is WorldSpawnId to SpawnTerritoryGroup whose id is SpawnTerritoryGroupId. /@spawnalleventnpc // spawn all event npc /@spawnallnpc // spawn all npc /@spawncollection // Respawn all collections in user channel /@spawnnpc [Hunting AreaId] [NpcTemplateId] [Count] // Let's spawn it /@spawnworkobject [huntingZoneId] [templateId] // Spawn Work Object /@speed multiplier // increase moving speed /@speed_hack_check //spec check [on/off] /@start_battle //start the battlefield immediately /@start_citywar // start of battle /@start_eventgroup [id] // Forced start of the dungeon event group /@start_gmevent gmEventId // Add GM event /@start_npc_arena // Start NPC Arena /@start_promotion // start the promotion test /@start_quest Quest ID // Start Quest /@start_seren_guide [type, id] //Start Seren Guide /@startfe [contId] [eventId] //start field event /@startfieldevent [contId] [eventId] //start field event /@startnpcskill skill_template_id //Run NPC skill /@stfull [on/off] //ST full mode /@stopFloatingCastleUserCheck // /@store_changeinfo [index] //Show changes to store item sales (WorldServer) /@stwork [combat Work Id] //Forcibly execute the combat status work ID of the selected target NPC /@style_ware_range [startIndex] [endIndex] [itemDbId] //Create item in style warehouse /@summonParty //Summon all party members to my location /@swap_party [slotIndex1] [slotIndex2] //Change raid slot /@sysconfig_world // /@task_goal [questId] [taskIdx] [flag] //Set task goal /@teleport [worldId] [x] [y] [z] //teletoby /@teleport_channel // /@temper_item temperItemSlot materialItemSlot // Item Smelting /@test_parts_store // /@testoff // end program test /@teston Test type, other parameters // Start program test /@this // Force the position of the characters in my account to the current character position /@toggle_epInfo // Characteristics Info /@track_dynamic // Tracks only one NPC currently held as a target in the track list /@track_target //Add the selected target NPC to the tracking list /@trade_accept // /@trade_additem // /@trade_request // /@unidentifysuccess //Sewing unconditionally successful [on/off] /@unRegisterParts // /@untrack_target //Remove selected target NPC from tracking list /@use_exp_gain_data [on/off] // /@userawake [grade] //[0 = taste 1 = awake /@vaporize // true transparency /@vehicle_avatar [huntingZoneId] [templateId] // ride Kumas (avatar) /@vehicle_clear_cooltime //Initialize the vehicle skill cooltime /@vehicle_dettach //Kumas/Tank forced off /@vehicle_killself //Destruction of the vehicle on board /@vehicle_nocool [on/off] //Remove the skill cooldown of the vehicle. /@view_channel // view channel /@virtual_latency [min] [max] //Virtual latency /@visit_all_sections //Visit all regions /@vm_buy [vm inventory#,count] [...] //buy /@vm_edit_buy [vm inventory #, user inventory #, tempId, number of lives, number of collections, price] [...] //Set the purchase machine /@vm_edit_sell [collection amount] [vm inventory #, user inventory #, tempId, number of eight, number of collections, price] [...] //Vending machine setting /@vm_sell [vm inventory#,count] [...] //sell /@vm_show_buy //View purchase list /@vm_show_sell //View sales list /@ware_list //View warehouse /@ware_range [startIndex] [endIndex] [itemDbId] //Create item in account warehouse /@win_battle_field //force to win the battlefield /@write_gcfunctions // /@부활 // Resurrection