Zuletzt aktiv 1703561405

gistfile1.txt Orginalformat
1/@abnormality abnormal state ID //force abnormal state
2/@abnormality_off abnormality ID //force abnormality
3/@abnormality_show abnormality ID //force abnormality
4/@abnormality_time [abnormality ID] [duration] //force abnormality by specifying duration
5/@accept_revival // resurrect if resurrected
6/@accomplish_achievement_rate //achieve achievements until the current season achievement rate is exceeded
7/@add_actpoint [actPoint value] //Change coin of adventure
8/@add_bf_score //Addition of battlefield control points [Score]
9/@add_daily_clear_count [addBonusCount] //Increase the number of daily bonus quests completed in the Valkyon Order
10/@add_ep [EpPoint] //Change EP Point
11/@add_epexp [exp] //Change EP Exp
12/@add_exp [EXP value] //Add experience value
13/@add_hp [HP value] //Adjust HP value
14/@add_mat_enchant [templateId] [enchantStep] [multiplier] //Acquire material for material enhancement item
15/@add_mat_upgrade [templateId] [enchantStep] [masterpiece] [awakened] [multiplier] //Acquire material for equipment upgrade item
16/@add_maxactpoint [maxActPoint value] //Change the max value of coins of adventure
17/@add_mp [MP value] //Adjust MP value
18/@add_npcguild [npcGuildId] //Reputation forces appear
19/@add_partner [Partner registration certificate templateId] //Summon after creating a partner
20/@add_partner_grade //[buff grade]
21/@add_partner_level //[level]
22/@add_pet_exp //[experience]
23/@add_pet_level //[level]
24/@add_route_epexp [route] [exp] //Change by specifying the trait XP acquisition route
25/@add_servant_energy [how much] //Pet energy increase or decrease
26/@add_skill_polishing_exp [exp] //Change skill polishing exp
27/@add_st [ST value] //ST value adjustment
28/@addpoint_gmevent point //Add GM event
29/@adjust_bonfire [time] //Change the remaining time of the bonfire created by the user
30/@aibehavior [on distance] or [off] //Collecting Ai information of neighboring Npc
31/@aiskill [on distance] or [off] // Collect skill information of neighboring NPCs
32/@allabnormality [on/off] //Unconditionally apply abnormal state caused by skill
33/@allhit [on/off] //Ignore skill enemies and hit unconditionally
34/@allow_teleport on/off // Whether to allow teleport in restricted area
35/@allreaction [0/1/2] //When a skill is hit, a reaction occurs unconditionally (no 0, 1 mini, 2 default)
36/@angry [range] // change to anger mode
37/@aoi // number of world objects around
38/@apm_add [id] //automatic party matching pool entry
39/@apm_ask //automatic party matching allow popup
40/@apm_reset //Initialize automatic party matching allowed status
41/@apm_use [on/off] //Change the automatic party matching mode
42/@assert // assert information test
43/@atk_speed [attack rate] // All skill speeds increase according to the rate
44/@attendance [YYYY] [MM] [DD] //Check attendance on that date
45/@autorevivaltime [min] //adjust autorevivaltime
46/@ban_guild Character name // Deported guild member
47/@block_quest [questId] //Prevent quest from starting
48/@bookmark bookmark_id //bookmark (server)
49/@box_prob tid //View the probabilities of variance items
50/@breakshield [skillId] //
51/@buy_styleshop_item [itemTid] //Purchase style shop items (Recommended using TeraPuppet)
52/@calc_battle_field_ranking_next_time // Create battlefield ranking at next server start
53/@calc_battle_field_Season_next_time //Create a battlefield season at the next server start
54/@calmdown [range] // Release anger mode
55/@cancelaction [next action number] //Forcibly cancel the action
56/@card_collection_max_cost [maxCost] //Set the maximum cost of the card encyclopedia
57/@change_daily_quest_record_reset_hour [id] //Ilque clear time change
58/@change_daily_quest_seed_reset_hour [id] //Change the ilque seed regeneration time
59/@change_epresettime changeResetDay // Change EpReset date
60/@change_eventgage [eventName] [value:0 ~ max] //Change the dungeon event gauge value
61/@change_exp_gain_data [on/off] or [level, ratio, on/off] // Command to adjust the amount of world experience gained
62/@change_guildchief character name //delegation of guild leader
63/@change_interval_event_system_playtime [incSeconds] // Change the cumulative play time increase interval (60: 1 hour, 1: 1 minute)
64/@change_npc_ai [range] [huntingZoneId] [npcid] [patternListId] //Adjust NpcAi
65/@change_npc_stat [range] [ratio] [type] //Adjust NpcStat ratio
66/@change_npc_to_user // Release user transformation mode
67/@change_party_manager [planetId] [userDbId] //Change party leader
68/@change_user [CLASS] [RACE] [GENDER] //Change class race gender
69/@change_user_status [battle/peace] //Change peace/battle status
70/@change_user_to_npc [huntingZoneId] [templateId] //User transformation mode
71/@change_worldspawn_lifetime [WorldSpawnId] [SpawnTerritoryGroupId] [lifeTime] // In WorldSpawnData.xml, modify the lifeTime of SpawnTerritory groups belonging to SpawnTerritoryGroup whose id is SpawnTerritoryGroupId among sub-nodes of WorldSpawn whose id is WorldSpawnId.
72/@changefatiguepoint // Forced setting of productivity
73/@changenpc [Hunterid] [NpcInstanceId] // Spawn NPC replacement
74/@changenpcangermode [on/off] // anger mode on/off
75/@charin character name // character login test
76/@charm charm ID // forced to add charm
77/@charout character name // character logout test
78/@check_guildname Guild name //Duplicate guild name check
79/@checkcell // check cell (for server)
80/@cl_reset // reset the battle log tool
81/@clear_achievement // reset achievement
82/@clear_aggro // Delete Aggro
83/@clear_all_achievement // reset all achievements
84/@clear_all_crest [Sentence point] //Release sentence application and apply sentence point. If there is no argument, only disable the sentence application
85/@clear_all_skill // Delete all acquired skills
86/@clear_all_social // Delete all socials learned
87/@clear_bonfire [street] //Delete the bonfire created by the user
88/@clear_build_object [distance] //Delete build object created by user
89/@clear_cont channel cleaning // channel cleaning
90/@clear_daily_quest_complete // Clear daily quest completion record
91/@clear_drevent // Add unskilled dungeon matching event to datasheet
92/@clear_dungeonwork //reset dungeon task
93/@clear_guild_skill //Clear all guild skills acquired
94/@clear_quest [questId] [all] //Clear the quest DB
95/@clear_recipe_world //Delete RECIPE from worldServer
96/@clear_seren_guide //
97/@clear_withdrawer // clear coward state
98/@clearallabnormality // clear all buffs (clear all buffs without deactivating them.
99/@clearbuff // delete all buffs
100/@clearcool // Reset all skill cool times
101/@clearfieldpoint //initialize field score
102/@clearfp //initialize field score
103/@clearware warehouse cleaning // warehouse cleaning
104/@combatlog [on/off] //Enable combat log
105/@combatwork [combat Work Id] //Forcibly execute the combat status work ID of the selected target NPC
106/@complete_all_quest //Complete all automatic order quests
107/@crash [file name] //crash
108/@create_channel world //create channel
109/@crest [Sentence point] //Release sentence application and apply sentence point. If there is no argument, only disable the sentence application
110/@crest_all //Learn all sentences
111/@crest_window //open sentence window
112/@critical on/off // critical on/off
113/@cube_prob tid //View cube item probability information
114/@damage //Damage nearby monsters
115/@debugsend [on/off] //Send debug information
116/@delete_Tcat_Product_Sale [Item ID] //Tcat product discount off
117/@despawn_territory [Hunter ID] [TerritoryId] [Channel ID] //Dispones everything in the Territory
118/@despawn_worldspawn [WorldSpawnId] //Despawn all spawn territories belonging to WorldSpawn whose id is WorldSpawnId in WorldSpawnData.xml, and the corresponding world spawn operates from the beginning as when the server was restarted.
119/@despawnalleventnpc // despawn all event npc
120/@despawnallnpc // despawn all npc
121/@destroy_channel world channel instance // delete channel
122/@destroy_guild // Destroy the guild
123/@disable_citywar_enter_limit //Restrictions on admission to Guild Battles are canceled (you can enter unconditionally)
124/@disable_license [License name] //Disable license
125/@disconn_all_arbiter // Disconnect all arbiter server sessions
126/@dont_ban_battle_field //Prevent chatter in the loom field
127/@dr_available_count //Black gap quest order amount adjustment
128/@dr_balancing_usercount [userCount] //Modify the BalancingUserCount of the black gap at the current location
129/@dr_close [hzid] [dr_tid] //close black gap
130/@dr_expand //Forcibly expand the black gap at the current location
131/@dr_fold //Forcibly shrink the black gap at the current location
132/@dr_goto [hzid] [dr_tid] //Move to the black gap
133/@dr_here //Summon black gap to user location
134/@dr_inspect // Output black gap information at current location
135/@dr_list_reserve //Retrieve reserved black gap EventGroup information
136/@dr_open [hzid] [dr_tid] //open black gap
137/@dr_open_group [egid] //Forcibly open the black gap EventGroup
138/@dr_report //Print all open black gap information
139/@dr_rereserve_group //Initialize black gap EventGroup reservation information and rebook
140/@dr_rightnow //Ignore Countdown of all black gaps and start right away
141/@dr_set_abnormality [abnormalityId] // Fix the abnormal state of all black gaps
142/@dr_set_npcgroup [step] [groupTemplateId] //Fix n-step Spawn Npc in all black gaps
143/@dr_set_questtemplate [id1] [id2] [id3] //Fix the quest TemplateId of all black gaps
144/@dr_spawnreport // Print a list of waiting lists for black gap summons
145/@dr_start_quest //Start Black Rift Quest
146/@dr_step [step] //skip the black gap
147/@dr_time [sec] //Black gap defense time adjustment
148/@dr_user_count //Change the number of people in the black gap quest
149/@drop_all_items [on/off] //If you kill npc, drop all items
150/@dropitem template_id amount // Drop the item
151/@dump_performance_data //
152/@dungeon_flag [flag-name] //Set the dungeon flag
153/@dungeon_timer [timer-value] //Set the dungeon timer
154/@enable_citywar_enter_limit //Use the guild war admission restrictions
155/@enable_license [License name] //Acquire license
156/@enable_ride_vehicle [on/off] //Can board the vehicle unconditionally
157/@enchantitemsuccess [-1: always fail, 0: default state, 1: always succeed] //Will you always succeed when reinforcing items?
158/@end_citywar //End of battle
159/@end_gmevent gmEventId channelId // End of GM event (reward payment)
160/@end_npc_arena // End NPC Arena
161/@endfe [contId(all=all)] [eventId(0=contall)] //End field event
162/@endfieldevent [contId(all=all)] [eventId(0=contall)] //End field event
163/@enter_dungeon [contId] [enter-index] //Enter the dungeon
164/@enter_dungeon_party [contId] [enter-index] //(All party members in the same world) Enter the dungeon
165/@enter_dungeonwork [dungeonId] [randomMode] [workid] //Enter the task selection solo dungeon
166/@enter_gmevent gmEventId // Enter GM event
167/@epexp_allrev on/off //All correction values ​​OnOff
168/@epexp_defaultrev on/off // Default correction value OnOff
169/@epexp_extrabonus on/off // other correction value OnOff
170/@epexp_tsrev on/off //TS correction value OnOff
171/@exitclear_cool [1/0] //If it is 1, it is always possible to ignore the emergency escape time. If it is 0, as usual
172/@expdiv [Value to divide EXP] // Obtained by dividing the experience value by the parameter value
173/@extend_party [partyToRaid] //Change Party ↔ Raid
174/@extractitemfail [If it is 1, it always fails if it is 0, as it is] //Will it always fail when extracting items?
175/@extractitemsuccess [If 1, always succeed, 0 if original] //Will you always succeed when extracting items?
176/@fail_quest //Quest failure handling
177/@fast_box //gacha and eventSeed animation skip
178/@fast_cube on / off //Open without cube material
179/@ferotation [on/off] // turn field event rotation on and off
180/@festival_end [festivalId] //Disable festival
181/@festival_start [festivalId] //Activate the festival
182/@fight_npc_arena //Start NPC Arena battle
183/@finish_battle_field [win/lose] //Force end the battlefield
184/@finish_battle_field_round // end round
185/@finish_tutorial // finish the tutorial
186/@flyspeed value // adjust flight speed
187/@force_change_user_status [on/off] [userStatus/1=battle/0=normal/2=peace (old bonfire)] //user status change
188/@force_do_ep_passive on/off // attribute passive 100% activation on/off
189/@forget_guild_skill [skillTemplateId] [isActive] //Remove guild skill
190/@forget_skill skillTemplateId isActive // ​​Delete skill
191/@forget_social [socialMotionId] //Social delete
192/@free_flight on/off //On or off whether to fly without using flight energy
193/@freeze_condition // condition value fixed
194/@fulldump [file name] //full dump
195/@gamble_test // gambling test
196/@get key [id/name] //Get property value
197/@number of get_quests //get the quests
198/@get_region_info //Display the current region information
199/@get_return_user_reward //Get reward for returning user
200/@ghost [on] or [off] //Get server coordinates of those spawned around
201/@giveup_promotion // give up the promotion test
202/@gopos [x] [y] [z] //move to a specific location
203/@goto [other character name] //teleport to another character
204/@goto_battle_field_round //start from a specific round
205/@goto_least_entered_fe [onlyEmpty=1] //Move to the event with the fewest people
206/@gotofe [contId] [eventId] //Move to the start position of the field event
207/@guild_ware_range [startIndex] [endIndex] [itemDbId] //Create item in guild warehouse
208/@guildwar_accept [opposite guild name] //let's fight! XXX Guild
209/@guildwar_giveup [name of the opponent guild] //hang ha buck ha
210/@guildwar_raise [opposite guild name] [additional bet tactical chip] //let's fight XXX Guild
211/@guildwar_start [opposite guild name] [betting tactical chip] //let's fight! XXX Guild
212/@holdabnormality_clear // clear all stored buffs
213/@idle_social_stop idle social stop/start //
214/@ignoreskilllos [on/off] // Whether to check los when hitting a skill
215/@increaseinvensize [minimum 48 to 88] //Only increase the character inventory size
216/@insert_item templateId itemCount //item acquisition
217/@insert_Tcat_Product_Sale [Item ID] [Discount price], [Time (minutes)] //Register Tcat product discount
218/@interest [on distance] or [off] //Gather debug information of nearby guys
219/@invincible [on/off] // invincible state
220/@invisible [on/off] //NPC is close
221/@invite_guild character name //invite guild member
222/@is_tutorial_user //Check if you are a tutorial user
223/@item_add [userName] [itemTemplateId] [amount] //Add item
224/@item_del [userName] [itemTemplateId] [amount] //Delete item
225/@item_list [userName] //item listing
226/@item_multidel //
227/@item_trade //
228/@itemlevel itemLevel / off // Change item level
229/@join_party [planetId] [userDbId] //Add party
230/@jump_task [questId] [taskId] //Jump to a specific task of the quest
231/@jumpto [huntingZoneId] [templateId] //teleport to NPC
232/@kick_party [planetId] [userDbId] // kick off the party
233/@kill range UU // kill NPC within radius
234/@kill_mypet // destroy pet
235/@kill_summonee character name //invite guild members
236/@killme // suicide
237/@killme2 // Suicide while breaking crystal
238/@learn_all_epperk //Learn all epPerk
239/@learn_epperk [skillId] [level] //Learn Ep Perk(characteristics, effects)
240/@learn_guild_skill [skillTemplateId] [isActive] //Guild skill acquisition
241/@learn_recommended_ep //Apply the recommended characteristics of each class
242/@learn_skill skillTemplateId isActive // ​​skill acquisition
243/@learn_social [socialMotionId] //Social learning
244/@leave_dungeon //Leave the dungeon
245/@leave_dungeon_party //(All party members in the same world) Exit the dungeon
246/@leave_party // leave the party
247/@level new level // change level
248/@limited_drop_reset_point [gauge id] //reset quantity control drop point
249/@limited_drop_set_point [gauge id] [capacity point] //Quantity control Drop point adjustment
250/@list key [id/name] //property listing
251/@load_drevent // Add unskilled dungeon matching event to datasheet
252/@login [class] [number of animals] //login test
253/@lootitem [Acquisition Radius] //Route items within the acquisition radius, (range> 0: route as much as a range, range <= 0: do not route, omit range: route as much as 500)
254/@make_me_second // change yourself to a second character
255/@make_party [target username] // configure party
256/@make_party2 [target userDbId] //party configuration
257/@make_vehicle_skill_book //Get a boarding skill book
258/@makeitem [Template ID] [Quantity] [Enhanced] [Luxury(1)/Awakening(2)] //Create item
259/@makeitem_damage [Template ID] [Enhanced] [Quantity] //Create damaged equipment
260/@makeitem_op [Template ID] [Quantity] [Enhanced] [Luxury (1)/Awakening (2)] //Create an item with a high option level
261/@makeitem_range [tid_start] [tid_end] [Quantity] //Make various items
262/@makeitems [Template ID] [Template ID] [Template ID] .... [Quantity] //Create various items
263/@makematerial [production item id] [number] //Create production item material
264/@makemoney [amount] // make money
265/@makeplaytestitem [Phase] [Enhancement value] //Set equipment at once
266/@makeqbitem [questId] [taskId] // Temporary implementation of retrieving items
267/@maketestitem [enchant] //Create test equipment item
268/@match_battle_field //Forcibly match two parties to the battlefield [Battlefield TID] [Relative ID]
269/@memstat //
270/@merge_item fromInvenPos toInvenPos //Merge item
271/@minigame_skip [true/false] //skip fishing minigame
272/@move_to_village //Move to the nearest grave in case of death
273/@mpfull [on/off] //MP full mode
274/@msg_dungeon //StrSheet_MonsterBehavior.xml message output
275/@msg_monsterbehavior [MonsterBehaviorId] [range(1000)] //Print message of StrSheet_MonsterBehavior.xml
276/@msg_system [readableId] // Output the message of StrSheet_SystemMessage.xml
277/@next_quiz point //Proceed to next question of OX quiz
278/@next_repequiz point // OX quiz loser resurrection progress
279/@next_task [questId] //Proceed next task
280/@nocool [on/off] // Infinite skill cooldown mode
281/@nodie [on/off] //I get hit but I won't die
282/@nomod [on/off] //Position correction off mode during skill
283/@nonpk_list //Search the list of Sections set to NonPk in this world
284/@nonrecovery_actpoint [on/off] //Apply Coin of Adventure Natural Recovery
285/@nonrecovery_hp [on/off] //HP automatic recovery on/off
286/@nonrecovery_mp [on/off] //MP automatic recovery on/off
287/@nonrecovery_st [on/off] //ST automatic recovery on/off
288/@open_all_box //Open all EventSeeds & Gachas in inventory
289/@open_bfstore [Store menu ID] //Open store without npc
290/@packettest //
291/@parcel_fee //Pay parcel fee
292/@parcel_recv //receive parcel
293/@parcel_return // parcel return
294/@parcel_send // send parcel
295/@passive_off passive ID // turn off passive state
296/@passive_on passive ID // turn on passive status
297/@passive_see //Print on passive status screen
298/@passive_show passive ID // turn off passive status
299/@pausenpc range //stop NPC
300/@pegasus pegasusId // pegasus
301/@perfect_level new level // level change + skill acquisition
302/@perfect_skillPolishing //Activate all skill polishing
303/@petevolution_success //[-1 = forced failure, 0 = normal, 1 = forced success]
304/@petmix_success //[-1 = forced failure, 0 = normal, 1 = forced success]
305/@pkmodeoff // Force PK state off
306/@pkmodeOn //PK
307/@playtimereward [daily/total] [reward ID] //Cumulative access time reward payment
308/@prisoner [on/off] //set the prison state
309/@producefatiguepoint // set productivity
310/@produceitemfail [If it is 1, it always fails, if it is 0, as it is] //Will you always fail when making an item?
311/@prof_bug New skill level //Insect collection skill change
312/@prof_energy New skill level //Changed skill level for gathering energy
313/@prof_herb New skill level //Changed herb collection skill level
314/@prof_mineral New skill level //Mineral collection skill change
315/@profile_world //world server profiling
316/@pullmonster // pull the monster to my location
317/@qatest_world on/off //
318/@randomfe // start one event at a random rotation specified in the function
319/@rank_add_point [point] // Add record competition inden point
320/@rank_add_private_point [point] //Add personal points in the record competition
321/@rank_add_record // record competition in-done record 1~10000 points randomly added
322/@rank_clear // Clear record competition indon
323/@rank_log [on/off] // Clear record competition index
324/@rank_start // Start counting the record competition index
325/@rank_test // record competition record film creation
326/@ranktimer // output rank timer progress time
327/@ranktimer_reset // Initialize rank timer record
328/@ranktimer_state [on/off] // Whether to print ranktimer start and end messages
329/@re //resurrection
330/@reaction [reaction motion number] //forced reaction
331/@recalc_stat // recalculate stats
332/@recv_all_parcel //Receive all mail (for server team test)
333/@recv_daily_bonus //Forcibly Receive Valkyon Order Daily Bonus
334/@recv_weekly_bonus //Forcibly Receive Valkyon Orders Weekly Bonus
335/@register_card [cardTemplateId] [amount] //Register card
336/@registerParts //
337/@reload_critical_adjust_datasheet //critical adjust datasheet reload
338/@reload_datasheet_world //reload all datasheets
339/@reload_dr //reload black gap datasheet
340/@reload_dungeon [Dungeon ID] [DungeonRetry Reload] //Reload only the specified dungeon
341/@reload_flying //flight-related reload
342/@reload_huntingzone [Hunting zone ID] // Reload only the designated hunting zone
343/@reload_item // Reload ItemTemplate
344/@reload_limited_drop_datasheet //limited drop data sheet reload
345/@reload_masstige_datasheet // reload masstige datasheet
346/@reload_quest //reload all quest data sheets
347/@reload_rank [id] //Reload record competition index xml
348/@reload_token_exchange_datasheet //token exchange data sheet reload
349/@reload_userskill // reread user skills
350/@remove_guildtower //Remove Guild Tower
351/@remove_target_guildtower //Remove Guild Tower
352/@reputation_time_init [npcGuildId] //Reset the reputation time limit
353/@reset_add_compensation_count // this Vent matching TASK reset to not receiving all additional rewards
354/@reset_all_phaselevel_world //Reset all users' dungeon phase information (world)
355/@reset_all_user_vip_store //reset all users Vip store
356/@reset_attendance // reset attendance check
357/@reset_daily_epexp //Reset daily experience
358/@reset_daily_event_quest //Reset daily play guide events
359/@reset_daily_quest //Reset the daily quest seed
360/@reset_delivery_list //reset delivery list
361/@reset_dungeon_clearcount //reset all dungeon cooldowns
362/@reset_dungeon_enter_count // Delete dungeon entry count record
363/@reset_dungeonhistory //reset all dungeon cooldowns
364/@reset_ep //Ep system reset
365/@reset_epperk //Ep Perk (property, effect) reset
366/@reset_masstige_status //Reset the target item for national enhancement
367/@reset_profile_world //reset world server profile data
368/@resumenpc range //replay NPC
369/@resurrection // resurrect
370/@rightbaseitem [RightID] [ItemTID] //Get RightBaseItem
371/@rightnow_gmevent gmEventId // Immediately start waiting GM event
372/@sealitemnow [if it is 1, if it is 0, it will be original] //When the item is attributed, it will be attribute immediately
373/@send_ask_code_hash //Send code hash request
374/@set key value [id/name] //set property value
375/@set_achievement_accomplished //achieve achievement
376/@set_achievement_cond_value //set achievement condition value
377/@set_add_compensation_count [eventId] [acquireNum] //Event Matching TASK Additional Reward Acquisition Count Manipulation
378/@set_all_achievement_accomplished //achieve all achievements
379/@set_autowatingtime [millisecond] //Set the waiting time for self fishing
380/@set_bitetime [millisecond] //Set bite quality waiting time
381/@set_condition value //Set the user's condition value
382/@set_custom_string //[itemDbid] [String] Change item custom name
383/@set_dlm_delay min [max] //Random delay period when performing world-arbiter tasks (unit: ms)
384/@set_dr_clear_each [RewardId] //Set a single compensation for the crack of the construction
385/@set_dr_clear_fail [RewardId] //Set the compensation for the crack failure in the construction
386/@set_dr_clear_general [RewardId] //Set the global compensation for the crack in the space
387/@set_dr_clear_personal [RewardId] //Set personal reward for the crack of space
388/@set_dr_hp [hpRate] // Set the initial Hp ratio of the crack object in construction
389/@set_dungeon_clear //Set dungeon clear
390/@set_dungeon_reset_time //Set the time to delete the number of dungeon entries
391/@set_dungeon_user_count //Adjust the number of users in the dungeon for testing
392/@set_dungeonwork_value [hit/combo/timer] [value] //Set the test dungeon task value
393/@set_equipexp [Proficiency exp] //Change equipment proficiency experience
394/@set_exp [EXP value] //Set experience value
395/@set_fishing_reward_table [tableId] //Set reward table id
396/@set_gamble_master //Become a bastard
397/@set_gamble_property // set the property
398/@set_hurryup_gmevent [hurryUpRatio] [hurryUpCounts(csv)] //Set variable for GM event imminent deadline
399/@set_login_day [period] [loginDay] //Daily play guide attendance check
400/@set_minigamelevel [level] //Set the minigame level
401/@set_money [amount] // set money
402/@set_npcguild_exp [npcGuildId] [grade] [exp] //Set the reputation faction experience
403/@set_npcguild_point [npcGuildId] [point] //Set reputation point
404/@set_on_dungeon_event // Start all dungeon events
405/@set_on_field_event // Start all EventGroups of field events
406/@set_pc_level character name level // set character level
407/@set_pc_loc Character name location string // Set character location
408/@set_petdur [dur] //changing pet-dur temporarily
409/@set_petprof [Proficiency] //Change Pet Proficiency
410/@set_pkpoint [pkPoint] //Change pK point
411/@set_promotion // achieve promotion
412/@set_round_pve_kill_point //PveKill_Point[point]
413/@set_round_pve_skill_point //PveSkill_Point[point]
414/@set_skill_prof skillId skillProf // set skill proficiency
415/@set_temper_ratio Enchant Probability //Fix Enchant Probability
416/@set_token_exchange_point [tokenExchangeId] [point] //Token score adjustment
417/@set_tutorial_user [on/off] //Set whether to be a tutorial user
418/@set_walk_speed //set walking speed
419/@set_world_worldparam [param-name] [param-value] //Modify WorldParam
420/@setfeprogress [contId] [eventId] [setvalue] //Set field event progress
421/@setfieldeventprogress [contId] [eventId] [setvalue] //Set field event progress
422/@setmoney [name] [money] //set money
423/@setrestbonus rest_bonus //
424/@show_bonfire_info //Show current user's bonfire information
425/@show_chapter //View meetinghouse
426/@show_condition //View user's condition value
427/@show_FinalConditionalSkillProb //Check the final probability of the partner skill (use after skill activation)
428/@show_incubator //Open Pet Incubator
429/@show_items [tabIdx] [beginIdx] [endIdx] //Check inventory item information
430/@show_limited_drop_info [gauge id] //Show quantity control gauge information
431/@show_petmanager //Open Pet Manager
432/@show_phaselevel_world //My phase information
433/@show_skill_learn huntingZoneId npcId //Show skill acquisition window
434/@show_social_learn //Show learned social
435/@show_temper_window //hanga~
436/@show_time //Show current time
437/@show_user_status //View user status
438/@show_vs //Print the vehicle's speed
439/@showfei [on/off] // field event status information text output
440/@showfeinfo [on/off] // field event status information text output
441/@showfep // show the internal value of the currently participating fieldEvent
442/@showfeprogress // show the internal value of the currently participating fieldEvent
443/@showinven //
444/@showpos [x] [y] [z] [showTime] //Show vector location for debugging
445/@shuttle [on/off] shuttleId // turn dynamic geo (shuttle) on and off
446/@skill_cheater_world [on/off] [termSeconds(int)] [countThreashold(int)] [kick/nokick] //Change skill cheater settings
447/@skill_miss_limit // When the monster fails to hit the target a number of times due to height difference, etc.
448/@skillLog // Leave server file log
449/@sm [system message number] //system message
450/@social [socialMotionId] //social
451/@spawn_bonfire typeid //Summon Bonfire
452/@spawn_territory [HunterId] [TerritoryId] [Channel ID] // Spawn everything in the territory
453/@spawn_worldspawn [WorldSpawnId] [SpawnTerritoryGroupId] // In WorldSpawnData.xml, change the current spawn territory group of WorldSpawn whose id is WorldSpawnId to SpawnTerritoryGroup whose id is SpawnTerritoryGroupId.
454/@spawnalleventnpc // spawn all event npc
455/@spawnallnpc // spawn all npc
456/@spawncollection // Respawn all collections in user channel
457/@spawnnpc [Hunting AreaId] [NpcTemplateId] [Count] // Let's spawn it
458/@spawnworkobject [huntingZoneId] [templateId] // Spawn Work Object
459/@speed multiplier // increase moving speed
460/@speed_hack_check //spec check [on/off]
461/@start_battle //start the battlefield immediately
462/@start_citywar // start of battle
463/@start_eventgroup [id] // Forced start of the dungeon event group
464/@start_gmevent gmEventId // Add GM event
465/@start_npc_arena // Start NPC Arena
466/@start_promotion // start the promotion test
467/@start_quest Quest ID // Start Quest
468/@start_seren_guide [type, id] //Start Seren Guide
469/@startfe [contId] [eventId] //start field event
470/@startfieldevent [contId] [eventId] //start field event
471/@startnpcskill skill_template_id //Run NPC skill
472/@stfull [on/off] //ST full mode
473/@stopFloatingCastleUserCheck //
474/@store_changeinfo [index] //Show changes to store item sales (WorldServer)
475/@stwork [combat Work Id] //Forcibly execute the combat status work ID of the selected target NPC
476/@style_ware_range [startIndex] [endIndex] [itemDbId] //Create item in style warehouse
477/@summonParty //Summon all party members to my location
478/@swap_party [slotIndex1] [slotIndex2] //Change raid slot
479/@sysconfig_world //
480/@task_goal [questId] [taskIdx] [flag] //Set task goal
481/@teleport [worldId] [x] [y] [z] //teletoby
482/@teleport_channel //
483/@temper_item temperItemSlot materialItemSlot // Item Smelting
484/@test_parts_store //
485/@testoff // end program test
486/@teston Test type, other parameters // Start program test
487/@this // Force the position of the characters in my account to the current character position
488/@toggle_epInfo // Characteristics Info
489/@track_dynamic // Tracks only one NPC currently held as a target in the track list
490/@track_target //Add the selected target NPC to the tracking list
491/@trade_accept //
492/@trade_additem //
493/@trade_request //
494/@unidentifysuccess //Sewing unconditionally successful [on/off]
495/@unRegisterParts //
496/@untrack_target //Remove selected target NPC from tracking list
497/@use_exp_gain_data [on/off] //
498/@userawake [grade] //[0 = taste 1 = awake
499/@vaporize // true transparency
500/@vehicle_avatar [huntingZoneId] [templateId] // ride Kumas (avatar)
501/@vehicle_clear_cooltime //Initialize the vehicle skill cooltime
502/@vehicle_dettach //Kumas/Tank forced off
503/@vehicle_killself //Destruction of the vehicle on board
504/@vehicle_nocool [on/off] //Remove the skill cooldown of the vehicle.
505/@view_channel // view channel
506/@virtual_latency [min] [max] //Virtual latency
507/@visit_all_sections //Visit all regions
508/@vm_buy [vm inventory#,count] [...] //buy
509/@vm_edit_buy [vm inventory #, user inventory #, tempId, number of lives, number of collections, price] [...] //Set the purchase machine
510/@vm_edit_sell [collection amount] [vm inventory #, user inventory #, tempId, number of eight, number of collections, price] [...] //Vending machine setting
511/@vm_sell [vm inventory#,count] [...] //sell
512/@vm_show_buy //View purchase list
513/@vm_show_sell //View sales list
514/@ware_list //View warehouse
515/@ware_range [startIndex] [endIndex] [itemDbId] //Create item in account warehouse
516/@win_battle_field //force to win the battlefield
517/@write_gcfunctions //
518/@부활 // Resurrection