Last active 1744072250

WorldServer_QA_p31.txt Raw
1_helpworld [keyword] //
2/@abnormality abnormal state ID //force abnormal state
3/@abnormality_off abnormality ID //force abnormality
4/@abnormality_show abnormality ID //force abnormality
5/@accept_revival // resurrect if resurrected
6/@accomplish_achievement_rate //achieve achievements until the current season achievement rate is exceeded
7/@add_bf_score //Addition of battlefield control points [Score]
8/@add_exp [EXP value] //Add experience value
9/@add_hp [HP value] //Adjust HP value
10/@add_mp [MP value] //Adjust MP value
11/@add_npcguild [npcGuildId] //Reputation forces appear
12/@add_servant_energy [how much] //Pet energy increase or decrease
13/@add_st [ST value] //ST value adjustment
14/@adjust_bonfire [time] //Change the remaining time of the bonfire created by the user
15/@aibehavior [on distance] or [off] //Collecting Ai information of neighboring Npc
16/@allabnormality [on/off] //Unconditionally apply abnormal state caused by skill
17/@allhit [on/off] //Ignore skill enemies and hit unconditionally
18/@allreaction [0/1/2] //When a skill is hit, a reaction occurs unconditionally (no 0, 1 mini, 2 default)
19/@angry [range] // change to anger mode
20/@aoi // number of world objects around
21/@apm_add [id] //automatic party matching pool entry
22/@apm_ask //automatic party matching allow popup
23/@apm_reset //Initialize automatic party matching allowed status
24/@apm_use [on/off] //Change the automatic party matching mode
25/@assert // assert information test
26/@atk_speed [attack rate] // All skill speeds increase according to the rate
27/@autorevivaltime [min] //adjust autorevivaltime
28/@ban_guild Character name // Deported guild member
29/@block_quest [questId] //Prevent quest from starting
30/@bookmark bookmark_id //bookmark (server)
31/@calc_battle_field_ranking_next_time // Create battlefield ranking at next server start
32/@calc_battle_field_Season_next_time //Create a battlefield season at the next server start
33/@calmdown [range] // Release anger mode
34/@cancelaction [next action number] //Forcibly cancel the action
35/@change_daily_quest_record_reset_hour [id] //Ilque clear time change
36/@change_daily_quest_seed_reset_hour [id] //Change the ilque seed regeneration time
37/@change_exp_gain_data [on/off] or [level, ratio, on/off] // Command to adjust the amount of world experience gained
38/@change_guildchief character name //delegation of guild leader
39/@change_npc_ai [range] [huntingZoneId] [npcid] [patternListId] //Adjust NpcAi
40/@change_npc_stat [range] [ratio] [type] //Adjust NpcStat ratio
41/@change_npc_to_user // Release user transformation mode
42/@change_party_manager [planetId] [userDbId] //Change party leader
43/@change_user [CLASS] [RACE] [GENDER] //Change class race gender
44/@change_user_status [battle/peace] //Change peace/battle status
45/@change_user_to_npc [huntingZoneId] [templateId] //User transformation mode
46/@changenpc [Hunterid] [NpcInstanceId] // Spawn NPC replacement
47/@changenpcangermode [on/off] // anger mode on/off
48/@charin character name // character login test
49/@charm charm ID // forced to add charm
50/@charout character name // character logout test
51/@check_guildname Guild name //Duplicate guild name check
52/@checkcell // check cell (for server)
53/@cl_reset // reset the battle log tool
54/@clear_achievement // reset achievement
55/@clear_aggro // Delete Aggro
56/@clear_all_achievement // reset all achievements
57/@clear_all_crest [Sentence point] //Release sentence application and apply sentence point. If there is no argument, only disable the sentence application
58/@clear_all_skill // Delete all acquired skills
59/@clear_all_social // Delete all socials learned
60/@clear_bonfire [street] //Delete the bonfire created by the user
61/@clear_build_object [distance] //Delete build object created by user
62/@clear_cont channel cleaning // channel cleaning
63/@clear_daily_quest_complete // Clear daily quest completion record
64/@clear_quest [questId] [all] //Clear the quest DB
65/@clear_recipe_world //Delete RECIPE from worldServer
66/@clear_seren_guide //
67/@clear_withdrawer // clear coward state
68/@clearallabnormality // clear all buffs (clear all buffs without deactivating them.
69/@clearbuff // delete all buffs
70/@clearcool // Reset all skill cool times
71/@clearware warehouse cleaning // warehouse cleaning
72/@combatlog [on/off] //Enable combat log
73/@combatwork [combat Work Id] //Forcibly execute the combat status work ID of the selected target NPC
74/@complete_all_quest //Complete all automatic order quests
75/@complete_extractor_quest
76/@crash [file name] //crash
77/@create_channel world //create channel
78/@create_item [Item template number] //Create an item in the world and drop it
79/@crest [Sentence point] //Release sentence application and apply sentence point. If there is no argument, only disable the sentence application
80/@crest_all //Learn all sentences
81/@crest_window //open sentence window
82/@damage //Damage nearby monsters
83/@debugsend [on/off] //Send debug information
84/@delete_Tcat_Product_Sale [Item ID] //Tcat product discount off
85/@despawn_all_extractor
86/@despawn_territory [Hunter ID] [TerritoryId] [Channel ID] //Dispones everything in the Territory
87/@despawnalleventnpc // despawn all event npc
88/@despawnallnpc // despawn all npc
89/@destroy_channel world channel instance // delete channel
90/@destroy_guild // Destroy the guild
91/@disable_license [License name] //Disable license
92/@dont_ban_battle_field //Prevent chatter in the loom field
93/@dr_available_count //Black gap quest order amount adjustment
94/@dr_balancing_usercount [userCount] //Modify the BalancingUserCount of the black gap at the current location
95/@dr_close [hzid] [dr_tid] //close black gap
96/@dr_cloud [step] //Open the black gap scene
97/@dr_cloud_off //Close the black gap scene
98/@dr_dungeon_reset //Enable re-entry to the black gap dungeon
99/@dr_expand //Forcibly expand the black gap at the current location
100/@dr_fold //Forcibly shrink the black gap at the current location
101/@dr_goto [hzid] [dr_tid] //Move to the black gap
102/@dr_here //Summon black gap to user location
103/@dr_inspect // Output black gap information at current location
104/@dr_list_reserve //Retrieve reserved black gap EventGroup information
105/@dr_open [hzid] [dr_tid] //open black gap
106/@dr_open_group [egid] //Forcibly open the black gap EventGroup
107/@dr_report //Print all open black gap information
108/@dr_rereserve_group //Initialize black gap EventGroup reservation information and rebook
109/@dr_rightnow //Ignore Countdown of all black gaps and start right away
110/@dr_set_abnormality [abnormalityId] // Fix the abnormal state of all black gaps
111/@dr_set_npcgroup [step] [groupTemplateId] //Fix n-step Spawn Npc in all black gaps
112/@dr_set_questtemplate [id1] [id2] [id3] //Fix the quest TemplateId of all black gaps
113/@dr_spawnreport // Print a list of waiting lists for black gap summons
114/@dr_start_quest //Start black gap quest
115/@dr_step [step] //skip the black gap
116/@dr_user_count //Change the number of people in the black gap quest
117/@dropitem template_id amount // Drop the item
118/@dump_performance_data //
119/@dungeon_flag [flag-name] //Set the dungeon flag
120/@dungeon_timer [timer-value] //Set the dungeon timer
121/@enable_license [License name] //Acquire license
122/@enable_ride_vehicle [on/off] //Can board the vehicle unconditionally
123/@enchantitemsuccess [-1: always fail, 0: default state, 1: always succeed] //Will you always succeed when reinforcing items?
124/@end_npc_arena // End NPC Arena
125/@enter_dungeon [contId] [enter-index] //Enter the dungeon
126/@exit_union
127/@exitclear_cool [1/0] //If it is 1, it is always possible to ignore the emergency escape time. If it is 0, as usual
128/@expdiv [Value to divide EXP] // Obtained by dividing the experience value by the parameter value
129/@extend_party [partyToRaid] //Change Party ↔ Raid
130/@extractitemfail [If it is 1, it always fails if it is 0, as it is] //Will it always fail when extracting items?
131/@extractitemsuccess [If 1, always succeed, 0 if original] //Will you always succeed when extracting items?
132/@fail_quest //Quest failure handling
133/@fast_box //gacha and eventSeed animation skip
134/@festival_end [festivalId] //Disable festival
135/@festival_start [festivalId] //Activate the festival
136/@fight_npc_arena //Start NPC Arena battle
137/@finish_battle_field [win/lose] //Force end the battlefield
138/@finish_battle_field_round // end round
139/@finish_tutorial // finish the tutorial
140/@forget_skill skillTemplateId isActive // ​​Delete skill
141/@forget_social [socialMotionId] //Social delete
142/@freeze_condition // condition value fixed
143/@fulldump [file name] //full dump
144/@gamble_test // gambling test
145/@get key [id/name] //Get property value
146/@get_region_info //Display the current region information
147/@ghost [on] or [off] //Get server coordinates of those spawned around
148/@giveup_promotion // give up the promotion test
149/@goto [other character name] //teleport to another character
150/@goto_battle_field_round //start from a specific round
151/@goto_extractor
152/@guildwar_accept [opposite guild name] //let's fight! XXX Guild
153/@guildwar_giveup [name of the opponent guild] //hang ha buck ha
154/@guildwar_raise [opposite guild name] [additional bet tactical chip] //let's fight XXX Guild
155/@guildwar_start [opposite guild name] [betting tactical chip] //let's fight! XXX Guild
156/@holdabnormality_clear // clear all stored buffs
157/@idle_social_stop idle social stop/start //
158/@ignoreskilllos [on/off] // Whether to check los when hitting a skill
159/@increaseinvensize [minimum 48 to 88] //Only increase the character inventory size
160/@insert_item templateId itemCount //item acquisition
161/@insert_Tcat_Product_Sale [Item ID] [Discount price], [Time (minutes)] //Register Tcat product discount
162/@interest [on distance] or [off] //Gather debug information of nearby guys
163/@invincible [on/off] // invincible state
164/@invisible [on/off] //NPC is close
165/@invite_guild character name //invite guild member
166/@is_tutorial_user //Check if you are a tutorial user
167/@item_add [userName] [itemTemplateId] [amount] //Add item
168/@item_del [userName] [itemTemplateId] [amount] //Delete item
169/@item_list [userName] //item listing
170/@item_multidel //
171/@item_trade //
172/@join_party [planetId] [userDbId] //Add party
173/@join_union
174/@jumpto [huntingZoneId] [templateId] //teleport to NPC
175/@kick_party [planetId] [userDbId] // kick off the party
176/@kill range UU // kill NPC within radius
177/@kill_mypet // destroy pet
178/@kill_summonee character name //invite guild members
179/@killme // suicide
180/@killme2 // Suicide while breaking crystal
181/@learn_skill skillTemplateId isActive // ​​skill acquisition
182/@learn_social [socialMotionId] //Social learning
183/@leave_dungeon //Leave the dungeon
184/@leave_party // leave the party
185/@level new level // change level
186/@limited_drop_reset_point [gauge id] //reset quantity control drop point
187/@limited_drop_set_point [gauge id] [capacity point] //Quantity control Drop point adjustment
188/@list key [id/name] //property listing
189/@login [class] [number of animals] //login test
190/@make_me_second // change yourself to a second character
191/@make_party [target username] // configure party
192/@make_party2 [target userDbId] //party configuration
193/@make_vehicle_skill_book //Get a boarding skill book
194/@makeitem [Template ID] [Quantity] [Enhanced] [Luxury(1)/Awakening(2)] //Create item
195/@makeitem_range [tid_start] [tid_end] [Quantity] //Make various items
196/@makeitems [Template ID] [Template ID] [Template ID] .... [Quantity] //Create various items
197/@makemoney [amount] // make money
198/@maketestitem [enchant] //Create test equipment item
199/@match_battle_field //Forcibly match two parties to the battlefield [Battlefield TID] [Relative ID]
200/@memstat //
201/@merge_item fromInvenPos toInvenPos //Merge item
202/@move_to_village //Move to the nearest grave in case of death
203/@mpfull [on/off] //MP full mode
204/@next_task [questId] //Proceed next task
205/@nocool [on/off] // Infinite skill cooldown mode
206/@nodie [on/off] //I get hit but I won't die
207/@nomod [on/off] //Position correction off mode during skill
208/@nonpk_list //Search the list of Sections set to NonPk in this world
209/@nonrecovery_hp [on/off] //HP automatic recovery on/off
210/@nonrecovery_mp [on/off] //MP automatic recovery on/off
211/@nonrecovery_st [on/off] //ST automatic recovery on/off
212/@open_all_box //Open all EventSeeds & Gachas in inventory
213/@packettest //
214/@parcel_fee //Pay parcel fee
215/@parcel_recv //receive parcel
216/@parcel_return // parcel return
217/@parcel_send // send parcel
218/@passive_off passive ID // turn off passive state
219/@passive_on passive ID // turn on passive status
220/@passive_see //Print on passive status screen
221/@passive_show passive ID // turn off passive status
222/@pausenpc range //stop NPC
223/@pegasus pegasusId // pegasus
224/@perfect_level new level // level change + skill acquisition
225/@pkmodeoff // Force PK state off
226/@prisoner [on/off] //set the prison state
227/@producefatiguepoint // set productivity
228/@produceitemfail [If it is 1, it always fails, if it is 0, as it is] //Will you always fail when making an item?
229/@produceitemsuccess
230/@prof_bug New skill level //Insect collection skill change
231/@prof_energy New skill level //Changed skill level for gathering energy
232/@prof_herb New skill level //Changed herb collection skill level
233/@prof_mineral New skill level //Mineral collection skill change
234/@profile_world //world server profiling
235/@pullmonster // pull the monster to my location
236/@qatest_world on/off //
237/@rank_add_point [point] // Add record competition inden point
238/@rank_add_private_point [point] //Add personal points in the record competition
239/@rank_add_record // record competition in-done record 1~10000 points randomly added
240/@rank_clear // Clear record competition indon
241/@rank_log [on/off] // Clear record competition index
242/@rank_start // Start counting the record competition index
243/@rank_test // record competition record film creation
244/@reaction [reaction motion number] //forced reaction
245/@recalc_stat // recalculate stats
246/@registerParts //
247/@reload_critical_adjust_datasheet //critical adjust datasheet reload
248/@reload_datasheet _world //reload all datasheets
249/@reload_dr //reload black gap datasheet
250/@reload_dungeon [Dungeon ID] [DungeonRetry Reload] //Reload only the specified dungeon
251/@reload_huntingzone [Hunting zone ID] // Reload only the designated hunting zone
252/@reload_item // Reload ItemTemplate
253/@reload_limited_drop_datasheet //limited drop data sheet reload
254/@reload_masstige_datasheet // reload masstige datasheet
255/@reload_noctan
256/@reload_quest //reload all quest data sheets
257/@reload_rank [id] //Reload record competition index xml
258/@reload_token_exchange_datasheet //token exchange data sheet reload
259/@reload_userskill // reread user skills
260/@reputation_time_init [npcGuildId] //Reset the reputation time limit
261/@reset_daily_event_quest //Reset daily play guide events
262/@reset_daily_quest //Reset the daily quest seed
263/@reset_dungeon_clearcount //reset all dungeon cooldowns
264/@reset_dungeon_enter_count // Delete dungeon entry count record
265/@reset_dungeonhistory //reset all dungeon cooldowns
266/@reset_masstige_status //Reset the target item for national enhancement (Avatar Weapons)
267/@reset_pcbang_inven //PC room inventory reset
268/@reset_profile_world //reset world server profile data
269/@reset_promotion ///Slow reset
270/@resumenpc range //replay NPC
271/@resurrection // resurrect
272/@rightbaseitem [RightID] [ItemTID] //Get RightBaseItem
273/@sealitemnow [if it is 1, if it is 0, it will be original] //When the item is attributed, it will be attribute immediately
274/@send_ask_code_hash //Send code hash request
275/@set key value [id/name] //set property value
276/@set_achievement_accomplished //achieve achievement
277/@set_achievement_cond_value //set achievement condition value
278/@set_all_achievement_accomplished //achieve all achievements
279/@set_condition value //Set the user's condition value
280/@set_custom_string //[itemDbid] [String] Change item custom name
281/@set_dungeon_clear //Set dungeon clear
282/@set_dungeon_reset_time //Set the time to delete the number of dungeon entries
283/@set_dungeon_user_count //Adjust the number of users in the dungeon for testing
284/@set_ep Change EP //Change EP
285/@set_exp [EXP value] //Set experience value
286/@set_gamble_master //Become a bastard
287/@set_gamble_property // set the property
288/@set_login_day [period] [loginDay] //Daily play guide attendance check
289/@set_money [amount] // set money
290/@set_noctan_count //녹탄 성능 변경
291/@set_npcguild_exp [npcGuildId] [grade] [exp] //Set the reputation faction experience
292/@set_npcguild_point [npcGuildId] [point] //Set reputation point
293/@set_on_dungeon_event // Start all dungeon events
294/@set_pc_level character name level // set character level
295/@set_pc_loc Character name location string // Set character location
296/@set_petdur [dur] //changing pet-dur temporarily
297/@set_petprof [Proficiency] //Change Pet Proficiency
298/@set_pkpoint [pkPoint] //Change pK point
299/@set_promotion // achieve promotion
300/@set_round_pve_kill_point //PveKill_Point[point]
301/@set_round_pve_skill_point //PveSkill_Point[point]
302/@set_Season_Ranker //전 시즌 랭커로 설정 [전장 ID]
303/@set_skill_prof skillId skillProf // set skill proficiency
304/@set_temper_ratio Enchant Probability //Fix Enchant Probability
305/@set_token_exchange_point [tokenExchangeId] [point] //Token score adjustment
306/@set_tutorial_user [on/off] //Set whether to be a tutorial user
307/@set_walk_speed //set walking speed
308/@set_world_worldparam [param-name] [param-value] //Modify WorldParam
309/@setmoney [name] [money] //set money
310/@setnoctan 녹탄 성능 변경 //
311/@setrestbonus rest_bonus //
312/@show_bonfire_info //Show current user's bonfire information
313/@show_chapter //View meetinghouse
314/@show_condition //View user's condition value
315/@show_extractor
316/@show_incubator //Open Pet Incubator
317/@show_items [tabIdx] [beginIdx] [endIdx] //Check inventory item information
318/@show_limited_drop_info [gauge id] //Show quantity control gauge information
319/@show_petmanager //Open Pet Manager
320/@show_skill_learn huntingZoneId npcId //Show skill acquisition window
321/@show_social_learn //Show learned social
322/@show_temper_window //hanga~
323/@show_user_status //View user status
324/@show_vs //Print the vehicle's speed
325/@showinven //
326/@shuttle [on/off] shuttleId // turn dynamic geo (shuttle) on and off
327/@skill_miss_limit // When the monster fails to hit the target a number of times due to height difference, etc.
328/@skillLog // Leave server file log
329/@sm [system message number] //system message
330/@social [socialMotionId] //social
331/@sort_inven //Automatic inventory sorting
332/@spawn_all_extractor [unionid] //Spawn the Conflict Continent Extractor
333/@spawn_bonfire typeid //Summon Bonfire
334/@spawn_one_extractor [unionid] //Spawn one Conflict Continent Extractor
335/@spawn_territory [HunterId] [TerritoryId] [Channel ID] // Spawn everything in the territory
336/@spawnalleventnpc // spawn all event npc
337/@spawnallnpc // spawn all npc
338/@spawnnpc [Hunting AreaId] [NpcTemplateId] [Count] // Let's spawn it
339/@speed multiplier // increase moving speed
340/@speed_hack_check //spec check [on/off]
341/@start_extractor [unionid] [point] //Dispatch Continent Extractor Despawn
342/@start_npc_arena // Start NPC Arena
343/@start_promotion // start the promotion test
344/@start_quest Quest ID // Start Quest
345/@start_seren_guide [type, id] //Start Seren Guide
346/@startnpcskill skill_template_id //Run NPC skill
347/@stfull [on/off] //ST full mode
348/@stopFloatingCastleUserCheck //
349/@swap_party [slotIndex1] [slotIndex2] //Change raid slot
350/@sysconfig_world //
351/@task_goal [questId] [taskIdx] [flag] //Set task goal
352/@teleport [worldId] [x] [y] [z] //teletoby
353/@teleport_channel //
354/@temper_item temperItemSlot materialItemSlot // Item Smelting
355/@test_parts_store //
356/@testoff // end program test
357/@teston Test type, other parameters // Start program test
358/@this // Force the position of the characters in my account to the current character position
359/@track_dynamic // Tracks only one NPC currently held as a target in the track list
360/@track_target //Add the selected target NPC to the tracking list
361/@trade_accept //
362/@trade_additem //
363/@trade_cancel
364/@trade_delitem
365/@trade_deny
366/@trade_request //
367/@unidentifysuccess //Sewing unconditionally successful [on/off]
368/@union_addplaypoint
369/@union_addpolicypoint
370/@union_addseasoncp
371/@union_battle_time [battestate] //Start/end the battle of the Yeonmyeong Territory
372/@union_changeclasstype
373/@union_changedesc
374/@union_changeelitetype
375/@union_changenotice
376/@union_post_count_many [num] //Set occupancy rate per person x num
377/@unionmember_addpolicypoint
378/@unRegisterParts //
379/@untrack_target //Remove selected target NPC from tracking list
380/@up_battle_time [batteState] [batteDurationinHour] //연맹 주문시
381/@up_complete_quest [ragne] i연명 기본 보상 완료
382/@up_goto_force_stone //Randomly approach the life-extending protection stone
383/@up_kill_force_stone //Forced destruction of life-extending protection stone
384/@use_exp_gain_data [on/off] //
385/@vaporize // true transparency
386/@vehicle_clear_cooltime //Initialize the vehicle skill cooltime
387/@vehicle_killself //Destruction of the vehicle on board
388/@vehicle_nocool [on/off] //Remove the skill cooldown of the vehicle.
389/@view_channel // view channel
390/@view_festival [Eventid] //3M World Event Information Output
391/@virtual_latency [min] [max] //Virtual latency
392/@visit_all_sections //Visit all regions
393/@vm_buy [vm inventory#,count] [...] //buy
394/@vm_edit_buy [vm inventory #, user inventory #, tempId, number of lives, number of collections, price] [...] //Set the purchase machine
395/@vm_edit_sell [collection amount] [vm inventory #, user inventory #, tempId, number of eight, number of collections, price] [...] //Vending machine setting
396/@vm_sell [vm inventory#,count] [...] //sell
397/@vm_show_buy //View purchase list
398/@vm_show_sell //View sales list
399/@ware_get //Extract from django
400/@ware_list //View warehouse
401/@ware_move //창고에서 창고로 이동
402/@ware_store //Save to Django
403/@win_battle_field //force to win the battlefield
404/@write_gcfunctions //