_helpworld [keyword] // /@abnormality abnormal state ID //force abnormal state /@abnormality_off abnormality ID //force abnormality /@abnormality_show abnormality ID //force abnormality /@accept_revival // resurrect if resurrected /@accomplish_achievement_rate //achieve achievements until the current season achievement rate is exceeded /@add_bf_score //Addition of battlefield control points [Score] /@add_exp [EXP value] //Add experience value /@add_hp [HP value] //Adjust HP value /@add_mp [MP value] //Adjust MP value /@add_npcguild [npcGuildId] //Reputation forces appear /@add_servant_energy [how much] //Pet energy increase or decrease /@add_st [ST value] //ST value adjustment /@adjust_bonfire [time] //Change the remaining time of the bonfire created by the user /@aibehavior [on distance] or [off] //Collecting Ai information of neighboring Npc /@allabnormality [on/off] //Unconditionally apply abnormal state caused by skill /@allhit [on/off] //Ignore skill enemies and hit unconditionally /@allreaction [0/1/2] //When a skill is hit, a reaction occurs unconditionally (no 0, 1 mini, 2 default) /@angry [range] // change to anger mode /@aoi // number of world objects around /@apm_add [id] //automatic party matching pool entry /@apm_ask //automatic party matching allow popup /@apm_reset //Initialize automatic party matching allowed status /@apm_use [on/off] //Change the automatic party matching mode /@assert // assert information test /@atk_speed [attack rate] // All skill speeds increase according to the rate /@autorevivaltime [min] //adjust autorevivaltime /@ban_guild Character name // Deported guild member /@block_quest [questId] //Prevent quest from starting /@bookmark bookmark_id //bookmark (server) /@calc_battle_field_ranking_next_time // Create battlefield ranking at next server start /@calc_battle_field_Season_next_time //Create a battlefield season at the next server start /@calmdown [range] // Release anger mode /@cancelaction [next action number] //Forcibly cancel the action /@change_daily_quest_record_reset_hour [id] //Ilque clear time change /@change_daily_quest_seed_reset_hour [id] //Change the ilque seed regeneration time /@change_exp_gain_data [on/off] or [level, ratio, on/off] // Command to adjust the amount of world experience gained /@change_guildchief character name //delegation of guild leader /@change_npc_ai [range] [huntingZoneId] [npcid] [patternListId] //Adjust NpcAi /@change_npc_stat [range] [ratio] [type] //Adjust NpcStat ratio /@change_npc_to_user // Release user transformation mode /@change_party_manager [planetId] [userDbId] //Change party leader /@change_user [CLASS] [RACE] [GENDER] //Change class race gender /@change_user_status [battle/peace] //Change peace/battle status /@change_user_to_npc [huntingZoneId] [templateId] //User transformation mode /@changenpc [Hunterid] [NpcInstanceId] // Spawn NPC replacement /@changenpcangermode [on/off] // anger mode on/off /@charin character name // character login test /@charm charm ID // forced to add charm /@charout character name // character logout test /@check_guildname Guild name //Duplicate guild name check /@checkcell // check cell (for server) /@cl_reset // reset the battle log tool /@clear_achievement // reset achievement /@clear_aggro // Delete Aggro /@clear_all_achievement // reset all achievements /@clear_all_crest [Sentence point] //Release sentence application and apply sentence point. If there is no argument, only disable the sentence application /@clear_all_skill // Delete all acquired skills /@clear_all_social // Delete all socials learned /@clear_bonfire [street] //Delete the bonfire created by the user /@clear_build_object [distance] //Delete build object created by user /@clear_cont channel cleaning // channel cleaning /@clear_daily_quest_complete // Clear daily quest completion record /@clear_quest [questId] [all] //Clear the quest DB /@clear_recipe_world //Delete RECIPE from worldServer /@clear_seren_guide // /@clear_withdrawer // clear coward state /@clearallabnormality // clear all buffs (clear all buffs without deactivating them. /@clearbuff // delete all buffs /@clearcool // Reset all skill cool times /@clearware warehouse cleaning // warehouse cleaning /@combatlog [on/off] //Enable combat log /@combatwork [combat Work Id] //Forcibly execute the combat status work ID of the selected target NPC /@complete_all_quest //Complete all automatic order quests /@complete_extractor_quest /@crash [file name] //crash /@create_channel world //create channel /@create_item [Item template number] //Create an item in the world and drop it /@crest [Sentence point] //Release sentence application and apply sentence point. If there is no argument, only disable the sentence application /@crest_all //Learn all sentences /@crest_window //open sentence window /@damage //Damage nearby monsters /@debugsend [on/off] //Send debug information /@delete_Tcat_Product_Sale [Item ID] //Tcat product discount off /@despawn_all_extractor /@despawn_territory [Hunter ID] [TerritoryId] [Channel ID] //Dispones everything in the Territory /@despawnalleventnpc // despawn all event npc /@despawnallnpc // despawn all npc /@destroy_channel world channel instance // delete channel /@destroy_guild // Destroy the guild /@disable_license [License name] //Disable license /@dont_ban_battle_field //Prevent chatter in the loom field /@dr_available_count //Black gap quest order amount adjustment /@dr_balancing_usercount [userCount] //Modify the BalancingUserCount of the black gap at the current location /@dr_close [hzid] [dr_tid] //close black gap /@dr_cloud [step] //Open the black gap scene /@dr_cloud_off //Close the black gap scene /@dr_dungeon_reset //Enable re-entry to the black gap dungeon /@dr_expand //Forcibly expand the black gap at the current location /@dr_fold //Forcibly shrink the black gap at the current location /@dr_goto [hzid] [dr_tid] //Move to the black gap /@dr_here //Summon black gap to user location /@dr_inspect // Output black gap information at current location /@dr_list_reserve //Retrieve reserved black gap EventGroup information /@dr_open [hzid] [dr_tid] //open black gap /@dr_open_group [egid] //Forcibly open the black gap EventGroup /@dr_report //Print all open black gap information /@dr_rereserve_group //Initialize black gap EventGroup reservation information and rebook /@dr_rightnow //Ignore Countdown of all black gaps and start right away /@dr_set_abnormality [abnormalityId] // Fix the abnormal state of all black gaps /@dr_set_npcgroup [step] [groupTemplateId] //Fix n-step Spawn Npc in all black gaps /@dr_set_questtemplate [id1] [id2] [id3] //Fix the quest TemplateId of all black gaps /@dr_spawnreport // Print a list of waiting lists for black gap summons /@dr_start_quest //Start black gap quest /@dr_step [step] //skip the black gap /@dr_user_count //Change the number of people in the black gap quest /@dropitem template_id amount // Drop the item /@dump_performance_data // /@dungeon_flag [flag-name] //Set the dungeon flag /@dungeon_timer [timer-value] //Set the dungeon timer /@enable_license [License name] //Acquire license /@enable_ride_vehicle [on/off] //Can board the vehicle unconditionally /@enchantitemsuccess [-1: always fail, 0: default state, 1: always succeed] //Will you always succeed when reinforcing items? /@end_npc_arena // End NPC Arena /@enter_dungeon [contId] [enter-index] //Enter the dungeon /@exit_union /@exitclear_cool [1/0] //If it is 1, it is always possible to ignore the emergency escape time. If it is 0, as usual /@expdiv [Value to divide EXP] // Obtained by dividing the experience value by the parameter value /@extend_party [partyToRaid] //Change Party ↔ Raid /@extractitemfail [If it is 1, it always fails if it is 0, as it is] //Will it always fail when extracting items? /@extractitemsuccess [If 1, always succeed, 0 if original] //Will you always succeed when extracting items? /@fail_quest //Quest failure handling /@fast_box //gacha and eventSeed animation skip /@festival_end [festivalId] //Disable festival /@festival_start [festivalId] //Activate the festival /@fight_npc_arena //Start NPC Arena battle /@finish_battle_field [win/lose] //Force end the battlefield /@finish_battle_field_round // end round /@finish_tutorial // finish the tutorial /@forget_skill skillTemplateId isActive // ​​Delete skill /@forget_social [socialMotionId] //Social delete /@freeze_condition // condition value fixed /@fulldump [file name] //full dump /@gamble_test // gambling test /@get key [id/name] //Get property value /@get_region_info //Display the current region information /@ghost [on] or [off] //Get server coordinates of those spawned around /@giveup_promotion // give up the promotion test /@goto [other character name] //teleport to another character /@goto_battle_field_round //start from a specific round /@goto_extractor /@guildwar_accept [opposite guild name] //let's fight! XXX Guild /@guildwar_giveup [name of the opponent guild] //hang ha buck ha /@guildwar_raise [opposite guild name] [additional bet tactical chip] //let's fight XXX Guild /@guildwar_start [opposite guild name] [betting tactical chip] //let's fight! XXX Guild /@holdabnormality_clear // clear all stored buffs /@idle_social_stop idle social stop/start // /@ignoreskilllos [on/off] // Whether to check los when hitting a skill /@increaseinvensize [minimum 48 to 88] //Only increase the character inventory size /@insert_item templateId itemCount //item acquisition /@insert_Tcat_Product_Sale [Item ID] [Discount price], [Time (minutes)] //Register Tcat product discount /@interest [on distance] or [off] //Gather debug information of nearby guys /@invincible [on/off] // invincible state /@invisible [on/off] //NPC is close /@invite_guild character name //invite guild member /@is_tutorial_user //Check if you are a tutorial user /@item_add [userName] [itemTemplateId] [amount] //Add item /@item_del [userName] [itemTemplateId] [amount] //Delete item /@item_list [userName] //item listing /@item_multidel // /@item_trade // /@join_party [planetId] [userDbId] //Add party /@join_union /@jumpto [huntingZoneId] [templateId] //teleport to NPC /@kick_party [planetId] [userDbId] // kick off the party /@kill range UU // kill NPC within radius /@kill_mypet // destroy pet /@kill_summonee character name //invite guild members /@killme // suicide /@killme2 // Suicide while breaking crystal /@learn_skill skillTemplateId isActive // ​​skill acquisition /@learn_social [socialMotionId] //Social learning /@leave_dungeon //Leave the dungeon /@leave_party // leave the party /@level new level // change level /@limited_drop_reset_point [gauge id] //reset quantity control drop point /@limited_drop_set_point [gauge id] [capacity point] //Quantity control Drop point adjustment /@list key [id/name] //property listing /@login [class] [number of animals] //login test /@make_me_second // change yourself to a second character /@make_party [target username] // configure party /@make_party2 [target userDbId] //party configuration /@make_vehicle_skill_book //Get a boarding skill book /@makeitem [Template ID] [Quantity] [Enhanced] [Luxury(1)/Awakening(2)] //Create item /@makeitem_range [tid_start] [tid_end] [Quantity] //Make various items /@makeitems [Template ID] [Template ID] [Template ID] .... [Quantity] //Create various items /@makemoney [amount] // make money /@maketestitem [enchant] //Create test equipment item /@match_battle_field //Forcibly match two parties to the battlefield [Battlefield TID] [Relative ID] /@memstat // /@merge_item fromInvenPos toInvenPos //Merge item /@move_to_village //Move to the nearest grave in case of death /@mpfull [on/off] //MP full mode /@next_task [questId] //Proceed next task /@nocool [on/off] // Infinite skill cooldown mode /@nodie [on/off] //I get hit but I won't die /@nomod [on/off] //Position correction off mode during skill /@nonpk_list //Search the list of Sections set to NonPk in this world /@nonrecovery_hp [on/off] //HP automatic recovery on/off /@nonrecovery_mp [on/off] //MP automatic recovery on/off /@nonrecovery_st [on/off] //ST automatic recovery on/off /@open_all_box //Open all EventSeeds & Gachas in inventory /@packettest // /@parcel_fee //Pay parcel fee /@parcel_recv //receive parcel /@parcel_return // parcel return /@parcel_send // send parcel /@passive_off passive ID // turn off passive state /@passive_on passive ID // turn on passive status /@passive_see //Print on passive status screen /@passive_show passive ID // turn off passive status /@pausenpc range //stop NPC /@pegasus pegasusId // pegasus /@perfect_level new level // level change + skill acquisition /@pkmodeoff // Force PK state off /@prisoner [on/off] //set the prison state /@producefatiguepoint // set productivity /@produceitemfail [If it is 1, it always fails, if it is 0, as it is] //Will you always fail when making an item? /@produceitemsuccess /@prof_bug New skill level //Insect collection skill change /@prof_energy New skill level //Changed skill level for gathering energy /@prof_herb New skill level //Changed herb collection skill level /@prof_mineral New skill level //Mineral collection skill change /@profile_world //world server profiling /@pullmonster // pull the monster to my location /@qatest_world on/off // /@rank_add_point [point] // Add record competition inden point /@rank_add_private_point [point] //Add personal points in the record competition /@rank_add_record // record competition in-done record 1~10000 points randomly added /@rank_clear // Clear record competition indon /@rank_log [on/off] // Clear record competition index /@rank_start // Start counting the record competition index /@rank_test // record competition record film creation /@reaction [reaction motion number] //forced reaction /@recalc_stat // recalculate stats /@registerParts // /@reload_critical_adjust_datasheet //critical adjust datasheet reload /@reload_datasheet _world //reload all datasheets /@reload_dr //reload black gap datasheet /@reload_dungeon [Dungeon ID] [DungeonRetry Reload] //Reload only the specified dungeon /@reload_huntingzone [Hunting zone ID] // Reload only the designated hunting zone /@reload_item // Reload ItemTemplate /@reload_limited_drop_datasheet //limited drop data sheet reload /@reload_masstige_datasheet // reload masstige datasheet /@reload_noctan /@reload_quest //reload all quest data sheets /@reload_rank [id] //Reload record competition index xml /@reload_token_exchange_datasheet //token exchange data sheet reload /@reload_userskill // reread user skills /@reputation_time_init [npcGuildId] //Reset the reputation time limit /@reset_daily_event_quest //Reset daily play guide events /@reset_daily_quest //Reset the daily quest seed /@reset_dungeon_clearcount //reset all dungeon cooldowns /@reset_dungeon_enter_count // Delete dungeon entry count record /@reset_dungeonhistory //reset all dungeon cooldowns /@reset_masstige_status //Reset the target item for national enhancement (Avatar Weapons) /@reset_pcbang_inven //PC room inventory reset /@reset_profile_world //reset world server profile data /@reset_promotion ///Slow reset /@resumenpc range //replay NPC /@resurrection // resurrect /@rightbaseitem [RightID] [ItemTID] //Get RightBaseItem /@sealitemnow [if it is 1, if it is 0, it will be original] //When the item is attributed, it will be attribute immediately /@send_ask_code_hash //Send code hash request /@set key value [id/name] //set property value /@set_achievement_accomplished //achieve achievement /@set_achievement_cond_value //set achievement condition value /@set_all_achievement_accomplished //achieve all achievements /@set_condition value //Set the user's condition value /@set_custom_string //[itemDbid] [String] Change item custom name /@set_dungeon_clear //Set dungeon clear /@set_dungeon_reset_time //Set the time to delete the number of dungeon entries /@set_dungeon_user_count //Adjust the number of users in the dungeon for testing /@set_ep Change EP //Change EP /@set_exp [EXP value] //Set experience value /@set_gamble_master //Become a bastard /@set_gamble_property // set the property /@set_login_day [period] [loginDay] //Daily play guide attendance check /@set_money [amount] // set money /@set_noctan_count //녹탄 성능 변경 /@set_npcguild_exp [npcGuildId] [grade] [exp] //Set the reputation faction experience /@set_npcguild_point [npcGuildId] [point] //Set reputation point /@set_on_dungeon_event // Start all dungeon events /@set_pc_level character name level // set character level /@set_pc_loc Character name location string // Set character location /@set_petdur [dur] //changing pet-dur temporarily /@set_petprof [Proficiency] //Change Pet Proficiency /@set_pkpoint [pkPoint] //Change pK point /@set_promotion // achieve promotion /@set_round_pve_kill_point //PveKill_Point[point] /@set_round_pve_skill_point //PveSkill_Point[point] /@set_Season_Ranker //전 시즌 랭커로 설정 [전장 ID] /@set_skill_prof skillId skillProf // set skill proficiency /@set_temper_ratio Enchant Probability //Fix Enchant Probability /@set_token_exchange_point [tokenExchangeId] [point] //Token score adjustment /@set_tutorial_user [on/off] //Set whether to be a tutorial user /@set_walk_speed //set walking speed /@set_world_worldparam [param-name] [param-value] //Modify WorldParam /@setmoney [name] [money] //set money /@setnoctan 녹탄 성능 변경 // /@setrestbonus rest_bonus // /@show_bonfire_info //Show current user's bonfire information /@show_chapter //View meetinghouse /@show_condition //View user's condition value /@show_extractor /@show_incubator //Open Pet Incubator /@show_items [tabIdx] [beginIdx] [endIdx] //Check inventory item information /@show_limited_drop_info [gauge id] //Show quantity control gauge information /@show_petmanager //Open Pet Manager /@show_skill_learn huntingZoneId npcId //Show skill acquisition window /@show_social_learn //Show learned social /@show_temper_window //hanga~ /@show_user_status //View user status /@show_vs //Print the vehicle's speed /@showinven // /@shuttle [on/off] shuttleId // turn dynamic geo (shuttle) on and off /@skill_miss_limit // When the monster fails to hit the target a number of times due to height difference, etc. /@skillLog // Leave server file log /@sm [system message number] //system message /@social [socialMotionId] //social /@sort_inven //Automatic inventory sorting /@spawn_all_extractor [unionid] //Spawn the Conflict Continent Extractor /@spawn_bonfire typeid //Summon Bonfire /@spawn_one_extractor [unionid] //Spawn one Conflict Continent Extractor /@spawn_territory [HunterId] [TerritoryId] [Channel ID] // Spawn everything in the territory /@spawnalleventnpc // spawn all event npc /@spawnallnpc // spawn all npc /@spawnnpc [Hunting AreaId] [NpcTemplateId] [Count] // Let's spawn it /@speed multiplier // increase moving speed /@speed_hack_check //spec check [on/off] /@start_extractor [unionid] [point] //Dispatch Continent Extractor Despawn /@start_npc_arena // Start NPC Arena /@start_promotion // start the promotion test /@start_quest Quest ID // Start Quest /@start_seren_guide [type, id] //Start Seren Guide /@startnpcskill skill_template_id //Run NPC skill /@stfull [on/off] //ST full mode /@stopFloatingCastleUserCheck // /@swap_party [slotIndex1] [slotIndex2] //Change raid slot /@sysconfig_world // /@task_goal [questId] [taskIdx] [flag] //Set task goal /@teleport [worldId] [x] [y] [z] //teletoby /@teleport_channel // /@temper_item temperItemSlot materialItemSlot // Item Smelting /@test_parts_store // /@testoff // end program test /@teston Test type, other parameters // Start program test /@this // Force the position of the characters in my account to the current character position /@track_dynamic // Tracks only one NPC currently held as a target in the track list /@track_target //Add the selected target NPC to the tracking list /@trade_accept // /@trade_additem // /@trade_cancel /@trade_delitem /@trade_deny /@trade_request // /@unidentifysuccess //Sewing unconditionally successful [on/off] /@union_addplaypoint /@union_addpolicypoint /@union_addseasoncp /@union_battle_time [battestate] //Start/end the battle of the Yeonmyeong Territory /@union_changeclasstype /@union_changedesc /@union_changeelitetype /@union_changenotice /@union_post_count_many [num] //Set occupancy rate per person x num /@unionmember_addpolicypoint /@unRegisterParts // /@untrack_target //Remove selected target NPC from tracking list /@up_battle_time [batteState] [batteDurationinHour] //연맹 주문시 /@up_complete_quest [ragne] i연명 기본 보상 완료 /@up_goto_force_stone //Randomly approach the life-extending protection stone /@up_kill_force_stone //Forced destruction of life-extending protection stone /@use_exp_gain_data [on/off] // /@vaporize // true transparency /@vehicle_clear_cooltime //Initialize the vehicle skill cooltime /@vehicle_killself //Destruction of the vehicle on board /@vehicle_nocool [on/off] //Remove the skill cooldown of the vehicle. /@view_channel // view channel /@view_festival [Eventid] //3M World Event Information Output /@virtual_latency [min] [max] //Virtual latency /@visit_all_sections //Visit all regions /@vm_buy [vm inventory#,count] [...] //buy /@vm_edit_buy [vm inventory #, user inventory #, tempId, number of lives, number of collections, price] [...] //Set the purchase machine /@vm_edit_sell [collection amount] [vm inventory #, user inventory #, tempId, number of eight, number of collections, price] [...] //Vending machine setting /@vm_sell [vm inventory#,count] [...] //sell /@vm_show_buy //View purchase list /@vm_show_sell //View sales list /@ware_get //Extract from django /@ware_list //View warehouse /@ware_move //창고에서 창고로 이동 /@ware_store //Save to Django /@win_battle_field //force to win the battlefield /@write_gcfunctions //