_helpworld [keyword] //
/@abnormality abnormal state ID //force abnormal state
/@abnormality_off abnormality ID //force abnormality
/@abnormality_show abnormality ID //force abnormality
/@accept_revival // resurrect if resurrected
/@accomplish_achievement_rate //achieve achievements until the current season achievement rate is exceeded
/@add_bf_score //Addition of battlefield control points [Score]
/@add_exp [EXP value] //Add experience value
/@add_hp [HP value] //Adjust HP value
/@add_mp [MP value] //Adjust MP value
/@add_npcguild [npcGuildId] //Reputation forces appear
/@add_servant_energy [how much] //Pet energy increase or decrease
/@add_st [ST value] //ST value adjustment
/@adjust_bonfire [time] //Change the remaining time of the bonfire created by the user
/@aibehavior [on distance] or [off] //Collecting Ai information of neighboring Npc
/@allabnormality [on/off] //Unconditionally apply abnormal state caused by skill
/@allhit [on/off] //Ignore skill enemies and hit unconditionally
/@allreaction [0/1/2] //When a skill is hit, a reaction occurs unconditionally (no 0, 1 mini, 2 default)
/@angry [range] // change to anger mode
/@aoi // number of world objects around
/@apm_add [id] //automatic party matching pool entry
/@apm_ask //automatic party matching allow popup
/@apm_reset //Initialize automatic party matching allowed status
/@apm_use [on/off] //Change the automatic party matching mode
/@assert // assert information test
/@atk_speed [attack rate] // All skill speeds increase according to the rate
/@autorevivaltime [min] //adjust autorevivaltime
/@ban_guild Character name // Deported guild member
/@block_quest [questId] //Prevent quest from starting
/@bookmark bookmark_id //bookmark (server)
/@calc_battle_field_ranking_next_time // Create battlefield ranking at next server start
/@calc_battle_field_Season_next_time //Create a battlefield season at the next server start
/@calmdown [range] // Release anger mode
/@cancelaction [next action number] //Forcibly cancel the action
/@change_daily_quest_record_reset_hour [id] //Ilque clear time change
/@change_daily_quest_seed_reset_hour [id] //Change the ilque seed regeneration time
/@change_exp_gain_data [on/off] or [level, ratio, on/off] // Command to adjust the amount of world experience gained
/@change_guildchief character name //delegation of guild leader
/@change_npc_ai [range] [huntingZoneId] [npcid] [patternListId] //Adjust NpcAi
/@change_npc_stat [range] [ratio] [type] //Adjust NpcStat ratio
/@change_npc_to_user // Release user transformation mode
/@change_party_manager [planetId] [userDbId] //Change party leader
/@change_user [CLASS] [RACE] [GENDER] //Change class race gender
/@change_user_status [battle/peace] //Change peace/battle status
/@change_user_to_npc [huntingZoneId] [templateId] //User transformation mode
/@changenpc [Hunterid] [NpcInstanceId] // Spawn NPC replacement
/@changenpcangermode [on/off] // anger mode on/off
/@charin character name // character login test
/@charm charm ID // forced to add charm
/@charout character name // character logout test
/@check_guildname Guild name //Duplicate guild name check
/@checkcell // check cell (for server)
/@cl_reset // reset the battle log tool
/@clear_achievement // reset achievement
/@clear_aggro // Delete Aggro
/@clear_all_achievement // reset all achievements
/@clear_all_crest [Sentence point] //Release sentence application and apply sentence point. If there is no argument, only disable the sentence application
/@clear_all_skill // Delete all acquired skills
/@clear_all_social // Delete all socials learned
/@clear_bonfire [street] //Delete the bonfire created by the user
/@clear_build_object [distance] //Delete build object created by user
/@clear_cont channel cleaning // channel cleaning
/@clear_daily_quest_complete // Clear daily quest completion record
/@clear_quest [questId] [all] //Clear the quest DB
/@clear_recipe_world //Delete RECIPE from worldServer
/@clear_seren_guide //
/@clear_withdrawer // clear coward state
/@clearallabnormality // clear all buffs (clear all buffs without deactivating them.
/@clearbuff // delete all buffs
/@clearcool // Reset all skill cool times
/@clearware warehouse cleaning // warehouse cleaning
/@combatlog [on/off] //Enable combat log
/@combatwork [combat Work Id] //Forcibly execute the combat status work ID of the selected target NPC
/@complete_all_quest //Complete all automatic order quests
/@complete_extractor_quest
/@crash [file name] //crash
/@create_channel world //create channel
/@create_item [Item template number] //Create an item in the world and drop it
/@crest [Sentence point] //Release sentence application and apply sentence point. If there is no argument, only disable the sentence application
/@crest_all //Learn all sentences
/@crest_window //open sentence window
/@damage //Damage nearby monsters
/@debugsend [on/off] //Send debug information
/@delete_Tcat_Product_Sale [Item ID] //Tcat product discount off
/@despawn_all_extractor
/@despawn_territory [Hunter ID] [TerritoryId] [Channel ID] //Dispones everything in the Territory
/@despawnalleventnpc // despawn all event npc
/@despawnallnpc // despawn all npc
/@destroy_channel world channel instance // delete channel
/@destroy_guild // Destroy the guild
/@disable_license [License name] //Disable license
/@dont_ban_battle_field //Prevent chatter in the loom field
/@dr_available_count //Black gap quest order amount adjustment
/@dr_balancing_usercount [userCount] //Modify the BalancingUserCount of the black gap at the current location
/@dr_close [hzid] [dr_tid] //close black gap
/@dr_cloud [step] //Open the black gap scene
/@dr_cloud_off //Close the black gap scene
/@dr_dungeon_reset //Enable re-entry to the black gap dungeon
/@dr_expand //Forcibly expand the black gap at the current location
/@dr_fold //Forcibly shrink the black gap at the current location
/@dr_goto [hzid] [dr_tid] //Move to the black gap
/@dr_here //Summon black gap to user location
/@dr_inspect // Output black gap information at current location
/@dr_list_reserve //Retrieve reserved black gap EventGroup information
/@dr_open [hzid] [dr_tid] //open black gap
/@dr_open_group [egid] //Forcibly open the black gap EventGroup
/@dr_report //Print all open black gap information
/@dr_rereserve_group //Initialize black gap EventGroup reservation information and rebook
/@dr_rightnow //Ignore Countdown of all black gaps and start right away
/@dr_set_abnormality [abnormalityId] // Fix the abnormal state of all black gaps
/@dr_set_npcgroup [step] [groupTemplateId] //Fix n-step Spawn Npc in all black gaps
/@dr_set_questtemplate [id1] [id2] [id3] //Fix the quest TemplateId of all black gaps
/@dr_spawnreport // Print a list of waiting lists for black gap summons
/@dr_start_quest //Start black gap quest
/@dr_step [step] //skip the black gap
/@dr_user_count //Change the number of people in the black gap quest
/@dropitem template_id amount // Drop the item
/@dump_performance_data //
/@dungeon_flag [flag-name] //Set the dungeon flag
/@dungeon_timer [timer-value] //Set the dungeon timer
/@enable_license [License name] //Acquire license
/@enable_ride_vehicle [on/off] //Can board the vehicle unconditionally
/@enchantitemsuccess [-1: always fail, 0: default state, 1: always succeed] //Will you always succeed when reinforcing items?
/@end_npc_arena // End NPC Arena
/@enter_dungeon [contId] [enter-index] //Enter the dungeon
/@exit_union
/@exitclear_cool [1/0] //If it is 1, it is always possible to ignore the emergency escape time. If it is 0, as usual
/@expdiv [Value to divide EXP] // Obtained by dividing the experience value by the parameter value
/@extend_party [partyToRaid] //Change Party ↔ Raid
/@extractitemfail [If it is 1, it always fails if it is 0, as it is] //Will it always fail when extracting items?
/@extractitemsuccess [If 1, always succeed, 0 if original] //Will you always succeed when extracting items?
/@fail_quest //Quest failure handling
/@fast_box //gacha and eventSeed animation skip
/@festival_end [festivalId] //Disable festival
/@festival_start [festivalId] //Activate the festival
/@fight_npc_arena //Start NPC Arena battle
/@finish_battle_field [win/lose] //Force end the battlefield
/@finish_battle_field_round // end round
/@finish_tutorial // finish the tutorial
/@forget_skill skillTemplateId isActive // ​​Delete skill
/@forget_social [socialMotionId] //Social delete
/@freeze_condition // condition value fixed
/@fulldump [file name] //full dump
/@gamble_test // gambling test
/@get key [id/name] //Get property value
/@get_region_info //Display the current region information
/@ghost [on] or [off] //Get server coordinates of those spawned around
/@giveup_promotion // give up the promotion test
/@goto [other character name] //teleport to another character
/@goto_battle_field_round //start from a specific round
/@goto_extractor
/@guildwar_accept [opposite guild name] //let's fight! XXX Guild
/@guildwar_giveup [name of the opponent guild] //hang ha buck ha
/@guildwar_raise [opposite guild name] [additional bet tactical chip] //let's fight XXX Guild
/@guildwar_start [opposite guild name] [betting tactical chip] //let's fight! XXX Guild
/@holdabnormality_clear // clear all stored buffs
/@idle_social_stop idle social stop/start //
/@ignoreskilllos [on/off] // Whether to check los when hitting a skill
/@increaseinvensize [minimum 48 to 88] //Only increase the character inventory size
/@insert_item templateId itemCount //item acquisition
/@insert_Tcat_Product_Sale [Item ID] [Discount price], [Time (minutes)] //Register Tcat product discount
/@interest [on distance] or [off] //Gather debug information of nearby guys
/@invincible [on/off] // invincible state
/@invisible [on/off] //NPC is close
/@invite_guild character name //invite guild member
/@is_tutorial_user //Check if you are a tutorial user
/@item_add [userName] [itemTemplateId] [amount] //Add item
/@item_del [userName] [itemTemplateId] [amount] //Delete item
/@item_list [userName] //item listing
/@item_multidel //
/@item_trade //
/@join_party [planetId] [userDbId] //Add party
/@join_union
/@jumpto [huntingZoneId] [templateId] //teleport to NPC
/@kick_party [planetId] [userDbId] // kick off the party
/@kill range UU // kill NPC within radius
/@kill_mypet // destroy pet
/@kill_summonee character name //invite guild members
/@killme // suicide
/@killme2 // Suicide while breaking crystal
/@learn_skill skillTemplateId isActive // ​​skill acquisition
/@learn_social [socialMotionId] //Social learning
/@leave_dungeon //Leave the dungeon
/@leave_party // leave the party
/@level new level // change level
/@limited_drop_reset_point [gauge id] //reset quantity control drop point
/@limited_drop_set_point [gauge id] [capacity point] //Quantity control Drop point adjustment
/@list key [id/name] //property listing
/@login [class] [number of animals] //login test
/@make_me_second // change yourself to a second character
/@make_party [target username] // configure party
/@make_party2 [target userDbId] //party configuration
/@make_vehicle_skill_book //Get a boarding skill book
/@makeitem [Template ID] [Quantity] [Enhanced] [Luxury(1)/Awakening(2)] //Create item
/@makeitem_range [tid_start] [tid_end] [Quantity] //Make various items
/@makeitems [Template ID] [Template ID] [Template ID] .... [Quantity] //Create various items
/@makemoney [amount] // make money
/@maketestitem [enchant] //Create test equipment item
/@match_battle_field //Forcibly match two parties to the battlefield [Battlefield TID] [Relative ID]
/@memstat //
/@merge_item fromInvenPos toInvenPos //Merge item
/@move_to_village //Move to the nearest grave in case of death
/@mpfull [on/off] //MP full mode
/@next_task [questId] //Proceed next task
/@nocool [on/off] // Infinite skill cooldown mode
/@nodie [on/off] //I get hit but I won't die
/@nomod [on/off] //Position correction off mode during skill
/@nonpk_list //Search the list of Sections set to NonPk in this world
/@nonrecovery_hp [on/off] //HP automatic recovery on/off
/@nonrecovery_mp [on/off] //MP automatic recovery on/off
/@nonrecovery_st [on/off] //ST automatic recovery on/off
/@open_all_box //Open all EventSeeds & Gachas in inventory
/@packettest //
/@parcel_fee //Pay parcel fee
/@parcel_recv //receive parcel
/@parcel_return // parcel return
/@parcel_send // send parcel
/@passive_off passive ID // turn off passive state
/@passive_on passive ID // turn on passive status
/@passive_see //Print on passive status screen
/@passive_show passive ID // turn off passive status
/@pausenpc range //stop NPC
/@pegasus pegasusId // pegasus
/@perfect_level new level // level change + skill acquisition
/@pkmodeoff // Force PK state off
/@prisoner [on/off] //set the prison state
/@producefatiguepoint // set productivity
/@produceitemfail [If it is 1, it always fails, if it is 0, as it is] //Will you always fail when making an item?
/@produceitemsuccess
/@prof_bug New skill level //Insect collection skill change
/@prof_energy New skill level //Changed skill level for gathering energy
/@prof_herb New skill level //Changed herb collection skill level
/@prof_mineral New skill level //Mineral collection skill change
/@profile_world //world server profiling
/@pullmonster // pull the monster to my location
/@qatest_world on/off //
/@rank_add_point [point] // Add record competition inden point
/@rank_add_private_point [point] //Add personal points in the record competition
/@rank_add_record // record competition in-done record 1~10000 points randomly added
/@rank_clear // Clear record competition indon
/@rank_log [on/off] // Clear record competition index
/@rank_start // Start counting the record competition index
/@rank_test // record competition record film creation
/@reaction [reaction motion number] //forced reaction
/@recalc_stat // recalculate stats
/@registerParts //
/@reload_critical_adjust_datasheet //critical adjust datasheet reload
/@reload_datasheet _world //reload all datasheets
/@reload_dr //reload black gap datasheet
/@reload_dungeon [Dungeon ID] [DungeonRetry Reload] //Reload only the specified dungeon
/@reload_huntingzone [Hunting zone ID] // Reload only the designated hunting zone
/@reload_item // Reload ItemTemplate
/@reload_limited_drop_datasheet //limited drop data sheet reload
/@reload_masstige_datasheet // reload masstige datasheet
/@reload_noctan
/@reload_quest //reload all quest data sheets
/@reload_rank [id] //Reload record competition index xml
/@reload_token_exchange_datasheet //token exchange data sheet reload
/@reload_userskill // reread user skills
/@reputation_time_init [npcGuildId] //Reset the reputation time limit
/@reset_daily_event_quest //Reset daily play guide events
/@reset_daily_quest //Reset the daily quest seed
/@reset_dungeon_clearcount //reset all dungeon cooldowns
/@reset_dungeon_enter_count // Delete dungeon entry count record
/@reset_dungeonhistory //reset all dungeon cooldowns
/@reset_masstige_status //Reset the target item for national enhancement (Avatar Weapons)
/@reset_pcbang_inven //PC room inventory reset
/@reset_profile_world //reset world server profile data
/@reset_promotion ///Slow reset
/@resumenpc range //replay NPC
/@resurrection // resurrect
/@rightbaseitem [RightID] [ItemTID] //Get RightBaseItem
/@sealitemnow [if it is 1, if it is 0, it will be original] //When the item is attributed, it will be attribute immediately
/@send_ask_code_hash //Send code hash request
/@set key value [id/name] //set property value
/@set_achievement_accomplished //achieve achievement
/@set_achievement_cond_value //set achievement condition value
/@set_all_achievement_accomplished //achieve all achievements
/@set_condition value //Set the user's condition value
/@set_custom_string //[itemDbid] [String] Change item custom name
/@set_dungeon_clear //Set dungeon clear
/@set_dungeon_reset_time //Set the time to delete the number of dungeon entries
/@set_dungeon_user_count //Adjust the number of users in the dungeon for testing
/@set_ep Change EP //Change EP
/@set_exp [EXP value] //Set experience value
/@set_gamble_master //Become a bastard
/@set_gamble_property // set the property
/@set_login_day [period] [loginDay] //Daily play guide attendance check
/@set_money [amount] // set money
/@set_noctan_count //녹탄 성능 변경
/@set_npcguild_exp [npcGuildId] [grade] [exp] //Set the reputation faction experience
/@set_npcguild_point [npcGuildId] [point] //Set reputation point
/@set_on_dungeon_event // Start all dungeon events
/@set_pc_level character name level // set character level
/@set_pc_loc Character name location string // Set character location
/@set_petdur [dur] //changing pet-dur temporarily
/@set_petprof [Proficiency] //Change Pet Proficiency
/@set_pkpoint [pkPoint] //Change pK point
/@set_promotion // achieve promotion
/@set_round_pve_kill_point //PveKill_Point[point]
/@set_round_pve_skill_point //PveSkill_Point[point]
/@set_Season_Ranker //전 시즌 랭커로 설정 [전장 ID]
/@set_skill_prof skillId skillProf // set skill proficiency
/@set_temper_ratio Enchant Probability //Fix Enchant Probability
/@set_token_exchange_point [tokenExchangeId] [point] //Token score adjustment
/@set_tutorial_user [on/off] //Set whether to be a tutorial user
/@set_walk_speed //set walking speed
/@set_world_worldparam [param-name] [param-value] //Modify WorldParam
/@setmoney [name] [money] //set money
/@setnoctan 녹탄 성능 변경 //
/@setrestbonus rest_bonus //
/@show_bonfire_info //Show current user's bonfire information
/@show_chapter //View meetinghouse
/@show_condition //View user's condition value
/@show_extractor
/@show_incubator //Open Pet Incubator
/@show_items [tabIdx] [beginIdx] [endIdx] //Check inventory item information
/@show_limited_drop_info [gauge id] //Show quantity control gauge information
/@show_petmanager //Open Pet Manager
/@show_skill_learn huntingZoneId npcId //Show skill acquisition window
/@show_social_learn //Show learned social
/@show_temper_window //hanga~
/@show_user_status //View user status
/@show_vs //Print the vehicle's speed
/@showinven //
/@shuttle [on/off] shuttleId // turn dynamic geo (shuttle) on and off
/@skill_miss_limit // When the monster fails to hit the target a number of times due to height difference, etc.
/@skillLog // Leave server file log
/@sm [system message number] //system message
/@social [socialMotionId] //social
/@sort_inven //Automatic inventory sorting
/@spawn_all_extractor [unionid] //Spawn the Conflict Continent Extractor
/@spawn_bonfire typeid //Summon Bonfire
/@spawn_one_extractor [unionid] //Spawn one Conflict Continent Extractor
/@spawn_territory [HunterId] [TerritoryId] [Channel ID] // Spawn everything in the territory
/@spawnalleventnpc // spawn all event npc
/@spawnallnpc // spawn all npc
/@spawnnpc [Hunting AreaId] [NpcTemplateId] [Count] // Let's spawn it
/@speed multiplier // increase moving speed
/@speed_hack_check //spec check [on/off]
/@start_extractor [unionid] [point] //Dispatch Continent Extractor Despawn
/@start_npc_arena // Start NPC Arena
/@start_promotion // start the promotion test
/@start_quest Quest ID // Start Quest
/@start_seren_guide [type, id] //Start Seren Guide
/@startnpcskill skill_template_id //Run NPC skill
/@stfull [on/off] //ST full mode
/@stopFloatingCastleUserCheck //
/@swap_party [slotIndex1] [slotIndex2] //Change raid slot
/@sysconfig_world //
/@task_goal [questId] [taskIdx] [flag] //Set task goal
/@teleport [worldId] [x] [y] [z] //teletoby
/@teleport_channel //
/@temper_item temperItemSlot materialItemSlot // Item Smelting
/@test_parts_store //
/@testoff // end program test
/@teston Test type, other parameters // Start program test
/@this // Force the position of the characters in my account to the current character position
/@track_dynamic // Tracks only one NPC currently held as a target in the track list
/@track_target //Add the selected target NPC to the tracking list
/@trade_accept //
/@trade_additem //
/@trade_cancel
/@trade_delitem
/@trade_deny
/@trade_request //
/@unidentifysuccess //Sewing unconditionally successful [on/off]
/@union_addplaypoint
/@union_addpolicypoint
/@union_addseasoncp
/@union_battle_time [battestate] //Start/end the battle of the Yeonmyeong Territory
/@union_changeclasstype
/@union_changedesc
/@union_changeelitetype
/@union_changenotice
/@union_post_count_many [num] //Set occupancy rate per person x num
/@unionmember_addpolicypoint
/@unRegisterParts //
/@untrack_target //Remove selected target NPC from tracking list
/@up_battle_time [batteState] [batteDurationinHour] //연맹 주문시
/@up_complete_quest [ragne] i연명 기본 보상 완료
/@up_goto_force_stone //Randomly approach the life-extending protection stone
/@up_kill_force_stone //Forced destruction of life-extending protection stone
/@use_exp_gain_data [on/off] //
/@vaporize // true transparency
/@vehicle_clear_cooltime //Initialize the vehicle skill cooltime
/@vehicle_killself //Destruction of the vehicle on board
/@vehicle_nocool [on/off] //Remove the skill cooldown of the vehicle.
/@view_channel // view channel
/@view_festival [Eventid] //3M World Event Information Output
/@virtual_latency [min] [max] //Virtual latency
/@visit_all_sections //Visit all regions
/@vm_buy [vm inventory#,count] [...] //buy
/@vm_edit_buy [vm inventory #, user inventory #, tempId, number of lives, number of collections, price] [...] //Set the purchase machine
/@vm_edit_sell [collection amount] [vm inventory #, user inventory #, tempId, number of eight, number of collections, price] [...] //Vending machine setting
/@vm_sell [vm inventory#,count] [...] //sell
/@vm_show_buy //View purchase list
/@vm_show_sell //View sales list
/@ware_get //Extract from django
/@ware_list //View warehouse
/@ware_move //창고에서 창고로 이동
/@ware_store //Save to Django
/@win_battle_field //force to win the battlefield
/@write_gcfunctions //